Machines: Wired for War

Machines => The Game => Strategies => Topic started by: JadedLink on October 12, 2006, 02:20:08 am

Title: Battle tips
Post by: JadedLink on October 12, 2006, 02:20:08 am
This board didn't have any posts or threads so I couldn't leave it all alone.  Post any tips you have about general battle or specific skirmish levels.  If anyone has a question, they can post here to or make another thread on this board.  I'll be happy to answer any skirmish questions or battle tip questions.  May not reveal all my strategies though.
Title: Re: Battle tips
Post by: Judas on October 18, 2006, 03:13:05 pm
I'll Give one:


On the Level Siege!

Yellow and Green:
Walk a Gorilla behind the base and simply destroy the Pod
Green:
1st Person Eradicator in the midst of the battle, Try to shoot on the Higher parts
Blue:
Use the Goliath to snipe some Reapers, and when they get closer to shoot you ambush them

Attacking:
Focus your attacks on one point (and 1st person Eradicator)
Use the 1st Person Gorilla, Walk arround to avoid damage
Get in a Warlord and do some drive-by's in the midst of the battle or just before
Don't use your reapers as a Decoy, simply send them all in(All at once! :P)

Defending:
Put your Machines far from the edge
Make sure that you create a trap: Stand back a bit and let the enemy go in one by one, and then you kill 'em (one by one)
Send in 2 Knights or more to destroy the: 1. Eradicator(Green) or the 2. Goliath(Blue) or 3. the Gorilla(Yellow) or 4. the 3 Crusaders(Blue)
Title: Re: Battle tips
Post by: warlord_online on November 09, 2006, 04:23:03 pm
I've got one

on almost any battle (3-4 players) just sit back and watch the other teams fight it out between themselves and when there is only one left you can easily defeat them because they only have half an army. easy as.

warlord online
Title: Re: Battle tips
Post by: Foxx Raveno on November 09, 2006, 05:08:21 pm
I've got one

on almost any battle (3-4 players) just sit back and watch the other teams fight it out between themselves and when there is only one left you can easily defeat them because they only have half an army. easy as.

warlord online

Only thing is... Almost 1 out of 3 battles the AI's team up against you... At least with me...
Title: Re: Battle tips
Post by: ciupcius on November 11, 2006, 11:32:06 am
it work?
Title: Re: Battle tips
Post by: Apex- on November 11, 2006, 02:44:18 pm
it work?
'Scuse me?
Title: Re: Battle tips
Post by: Imber on November 12, 2006, 08:32:10 pm
I'm a fan of using the flight APCs to drop powerful units into the heart of an enemy base it creates alot of confusion that opens up oportunitys to wreak some real havoc. It takes time but if you can manage it then it's not a bad way to do things.
Title: Re: Battle tips
Post by: Foxx Raveno on November 14, 2006, 02:52:34 am
You don't have the problem of getting 'disassembled' by several plasma rifle carrying machines? :-D
I tried the flying APC thing numerous times, but it always get shot out of the sky, unless I fly it myself...
Title: Re: Battle tips
Post by: foxtrot on November 19, 2006, 08:29:20 pm
Making the Enemy to spend Resources:

In the Skirmish Mode, the enemy always send 2 units stronger+ 3 intermediates + 2 weaks, when yours transports of Resource are attacked, even the point of the adversary shots.
A good tactics is search a valley, whose mountains are in the edge of the route of these transports,move 4 Reapers with Dual Laser+ 2 Constructors and make a rapid work: construct High Range Bateries(blue shot) bloking the route, in the time and local rigths (to that its no they go off against any enemy unit or building),locating the constructors behind of the bateries, to rapair its.So locating the Reapers in the High of the Mountains.

  When the bateries they go off the first transport, they will arrive reinforcements which will be EXPLODED(HAHAHAHA) :evil: for bateries in set with the Reapers.So the enemy will be sending units spend more an more resources!!! :jackson:
Title: Re: Battle tips
Post by: Judas on November 20, 2006, 11:55:02 am
Uhm, I guess the full version uses different names xD

Easier version: Create a APC and a Rhino, load up and send them to the enemy's pod(or normal mine) Voilla! BMU's Stolen! And the enemy can destroy you, they won't get the BMU's back

PS: The full version hasn't got Quadruple Missile Sentinels, it has been replaced with Anti-air Sentinels
Title: Re: Battle tips
Post by: Apex- on November 20, 2006, 07:24:20 pm
If I remember correctly, the demo doesn't have Quadruple Missile Sentinels. They were still Air Sentinels.
Title: Re: Battle tips
Post by: foxtrot on November 20, 2006, 08:19:58 pm
Haha? remembered to Sloik? this humble tactics well is good to be used in the v demo... therefore not yet I possess the complete game, hahahaeua?

 This small tatica is as...humm...  to fight without many resources. :cry:

  Hehehehhehehee
Title: Re: Battle tips
Post by: Judas on November 22, 2006, 06:45:40 pm
If I remember correctly, the demo doesn't have Quadruple Missile Sentinels. They were still Air Sentinels.

If it wasn't in the demo how do I know of it existing?
Title: Re: Battle tips
Post by: iamianr on December 19, 2006, 06:43:22 am
If you're playing a skirmish, and the area is surrounded by mountains, get some dozers into an APC, biuld a missle site on the surrounding mountains, come back in half an hour to find smoking craters, no buildings, easy win - as long as you site the missiles properly!

Never attack until the battle is already won...

Ian
Title: Re: Battle tips
Post by: Judas on December 19, 2006, 10:50:28 am
Sun Tzu quoter :P

Anyways, it's takes kinda long to research
1. A Flying APC
2. Behemoth Mek
3. Leviathian Missile Launcher

And it takes long to build, it's slow to fire, often misses units, hard to defend, etc etc etc

Nice tactic but I doubt you can just leave it alone for 30 minutes ;)
Title: Re: Battle tips
Post by: Apex- on December 20, 2006, 11:11:19 am
Leviathans aren't too hard to take out if you use manual piloting on a strong unit.
Title: Re: Battle tips
Post by: iamianr on December 21, 2006, 03:19:15 pm
Sun Tzu quoter :P

Anyways, it's takes kinda long to research
1. A Flying APC
2. Behemoth Mek
3. Leviathian Missile Launcher

And it takes long to build, it's slow to fire, often misses units, hard to defend, etc etc etc

Nice tactic but I doubt you can just leave it alone for 30 minutes ;)

Thing is, if you site the missiles on the edge of the map, on a mountain, the enemy doesn't/can't/won't fire back.  The AI/enemy doesn't try to get to the missiles...

Ian
Title: Re: Battle tips
Post by: Judas on December 23, 2006, 07:50:22 am
But.... If you are able to construct Leviathians Missile Launchers doesn't that mean the enemy can create Wasps?

Or do you have to be Frickin' fast! :P

anyway, maybe I should try before I say (any more) stupid things ;)
Title: Re: Battle tips
Post by: Aquarillis on January 09, 2007, 09:22:21 am
Here's a tactic: nuke everything.

Another one: Nuke/Ion the base defense systems, and send in a disposable strike team that attacks only transporters and smelters.
Title: Re: Battle tips
Post by: Blackeagle on January 09, 2007, 11:02:13 am
are you just talking about skirmish against the computer? i wonder why, because the computer is so less intelligent. :roll: even an early reaperrush they can't defense.

cu, Blackeagle
Title: Re: Battle tips
Post by: Judas on January 09, 2007, 06:45:18 pm
(http://img367.imageshack.us/img367/6655/machinesexplainationtt1.jpg)
I'll explain, red is the Player(mostly above, and blue is the AI, mostly below) Green means the favor is in the Player side, light-blue means it's on the AI's side

(Offcourse this is only one strategy out of THOUSANDS, so if this doesn't look likes your strategy or whatever, just remember the above picture)
1. This is the starts of the game, often the AI uses both constructors to build a Millitary fac(1) while the human uses one to create a Civ fac, and the other creates a Mil Fac, this way the dozers have to drive less and both buildings are done when the AI is still 75% busy. Also the AI must build at certain positions, so if the script says, bu9ild here and twohundered metres up, he does that, while the PC simply builds...EVERYWHERE

2. The Player has a definite advantage because it can construct Reapers and maybe Commanders, the PC has a small base and is only building the current necesities: Civillian and Military Factories, this is also the time for the first rush, which often spells "Victory"

3. Red has a huge advantage now, it can/has build Warlords, Knights, Commanders etc etc etc, it will often run at the enemy while they are still building their base, normally Blue allready has a Advanced combat fac

4. Blue has finished building it's Military and Civillian needs and the Machines spawn like crazy, Red can still win easily, but he has to use a variety of Machines to win, or he could just use the "Flood" he created in the last few [Add Time-unit here] Red now has a nuke

5. Red's last chance, Blue has build turrets, air factories and is on it's way to a Nuke, not only that, Blue has allot of mines on the map, meaning it has a huge BMU Storage

6. Turning Point, Blue is Attacking and Building and Resourcing like crazy, waves pop up every 5 Minutes each having Scouts, reapers, commanders, Knights, WL, etc, The builders are building more turrets, repairing old turrets. Also the nuke is 90% built, if you were playing at 10,000BMU's and don't have any mines, then you're srewed, 0BMU's!

7. First nuke on Pod, also a Ion-cannon on your forces, your turrets(if any) weaken under constant stress of the enemy, allmost any attempt to turn the tides is futile, Blue has reached it's top of Strenght

8. Blue is sending gorilla's, bee-bombers, Assassins, the whole lot, if you have any defences they'll be gone in a few minutes and it will need loads of Machines to stop the advancement

9. After a while Red can't take it anymore and Blue wins flooding the base with Machines, Nukes, Ion cannons and pidgeons....

10. Yellow and Green are just as bad



Acctually I tried this once, I ordered my builders to create MASSES of pulse turrets(nothing strategic, just MASSIVE AMMOUNTS) and then I turned a screen-recorder on and went to lunch or whatever I did. Total obliteration was my reward :D Because only one Crusader can rip open your entire defencive line, forcing you to use Machines, which then will fight a heavy battle against the next wave of blues, waiting for the defences to be rebuild. Or they can walk back, damaged, and wait until the next wave


(PS: This map would be a high-resource, 10,000BMU's, Canyon attack, High research etc etc etc map)

(PPS: Play Volcanic Stronghold and watch Blue, Green and Yellow expand.... it's simply horror
Title: Re: Battle tips
Post by: Jabor on January 10, 2007, 01:36:56 am
My strat against 1 AI:

1. Tech up.
2. Nuke + Ion Cannon. Ground Sentinals + Pulse Defenders for defence, with Leviathans for the frickin Crusaders.
3. Once the Nuke + Ion Cannon are online, take out their pod (so they don't get Ions of their own). Use the Ion Cannon large clusters of machines (usually their strike force  :lol: ) and the nuke on their buildings, targeting the Smelters and Refineries first. Once that's done, you've pretty much won, if necessary you can use the Ion Cannon to take out the units that are a pain to kill (Judas Warlord, I'm looking at you), and perhaps a Nuke or two if they happen to build Levi's (Very rare in my games, but it has happened a couple times)
4. Send in a mop-up squad of Judas + Crusader + Assasin/Surgeon + Whatever to finish off
Title: Re: Battle tips
Post by: Judas on January 10, 2007, 09:52:52 am
I NEVER constructed a nuke in Skirmish/Multiplayer

Start Fac(40)
Research Lab(60)
Technician(55)
Research Builder(70)
Research Engineer(120)
Builder(150)
CivFac2 (400)
Research Lab2 (150)
Engineer (180)
Research Brainbox(480)
Research Behemoth (150)
Research Titan (180)
Behemoth(300)
CivFac3 (750)
Brainbox (360)
Titan Mek(400)
Nuke (500)
Missile (500)

That's allmost 5,000BMU's for a frickin' nuke!! (And then +500 for each extra shot) Offcourse it's a bit less when you play on "Hightech" but it's still more than 2,000BMU's!!

I Allways spend my 10,000Bmu's without building a civ3 Fac....Light, Advanced and Heavy assault are all I need! Hmm, Maybe a small Mod? Dozer = Light, Builder is Advanced, Behemoth = Heavy, Titan = Air....should be easy enough ;)
Title: Re: Battle tips
Post by: Jabor on January 11, 2007, 06:08:05 pm
I regularly build Nukes on Skirmish, starting at low tech, with 2k BMU's. On Canyon Attack, with a low-BMU start I play as Red, with 10k to start I play Green.

It's just the way I play. Of course, it loses to a lot of strategies, just not the one(s) the AI employs...
Title: Re: Battle tips
Post by: Judas on January 11, 2007, 07:59:38 pm
Hmm, I should make a list of "Guides" i'm going to do xD

Currently I think it somewhere near the 8 or 9 Guides....Campaign guides, Modding Guides, Skirmish Guides, Strategy Guides, Machines Guides, Multiplayer Guide, and uuuh, some more :D

I just need a program to make it look....pretty(How do you make a .pdf file?)


(Argh, I also need to make a list of my mods(Created, Going to Create)....wait, I have one....but then bigger and easier for me to edit offline!)
Title: Re: Battle tips
Post by: Blackeagle on January 12, 2007, 12:40:09 pm
pdf-file? with adope? not the reader of course, but the main program, witch costs of course....
Title: Re: Battle tips
Post by: Apex- on January 14, 2007, 01:16:22 pm
You can make PDFs with openoffice.

You non Linux people are doofuses.

Everything is free in the Linux world.
Title: Re: Battle tips
Post by: Judas on January 14, 2007, 02:19:20 pm
(http://img378.imageshack.us/img378/8700/heavenorhellsu2.jpg)

PS: What has Openoffice got to do with Linux? The fact that Openoffice can make PDF's acctually has nothing to do with Linux OR Windows. And everything is free in the "Windows World" too, you just have to search(which you also have to do with Linux I think, and you have to search just as hard)
Title: Re: Battle tips
Post by: Apex- on January 15, 2007, 03:42:02 pm
Openoffice is open-source, so it is kind of related to Linux.
Just because most people who use Linux use open-source stuff.

And with Fedora Core 6, it doesn't take much to search for software.

(http://sloik.ezwebtogo.com/downloads/images/softup1.png)

(http://sloik.ezwebtogo.com/downloads/images/softup2.png)

PS: How would you know what you have to do in Linux when you've never actually used it? Also, not everything is free in the Windows world. Including...
-Windows Itself
-Microsoft Office
-Quicken
-Half Life 2

The list could go on forever.
Title: Re: Battle tips
Post by: Judas on January 15, 2007, 04:06:40 pm
Acctually Sloik,

Like I said, you have to SEARCH, and for some things you have to search harder than others. Finder's Keepers, and i'm a good Finder(For those who know where that came from, don't tell :P)


And I've tried Linux, hell, my mom got a pirate linux pinguin as background :P (Not that's it's related or anything xD)

Btw, I bet Windows isn't free on Linux either....wait :P And can Linux play Half-life 2? Didn't know that ;)
Title: Re: Battle tips
Post by: Apex- on January 15, 2007, 07:08:28 pm
by the way, I bet Windows isn't free on Linux either....wait :P And can Linux play Half-life 2? Didn't know that ;)
(http://transgaming.org/gamesdb/screenshots/images/845.jpg)

Yeah, go learn yourself something.  (http://www.transgaming.com/index.php?module=ContentExpress&func=display&file=index&ceid=29)

And Windows on Linux isn't free. But you've only got to buy it if you want Windows. Which there's no reason to with the software above that is far cheaper than Windows.
Title: Re: Battle tips
Post by: Judas on January 15, 2007, 08:16:44 pm
The only money i've spend on my computer the...well...uhm, nothing actually

Nothing :D I like nothing


Didn't give anbody a single cent for my PC :D Well, maybe the electricity firm, but that's not fair :P

Anyway, I think we're crapping up the topic, I suggest we stop, atleast I will ;)



Battle Tips: In my up-coming All-in-one Guide a sections about these topic will be added:

Skirmish Guides
      Normal
         Strategic Locations
      Battle
         Strategic Locations
      Special
         Strategic Locations
         Sattelite Hints & Tips
         Joust Hints & Tips
Strategy Guides
      Beginner Strategies
      Normal Strategies
      Advanced Strategies
Multiplayer Guide
      Advantages
      Importance of Stealth

I've removed some of the more....interesting topics to keep everything fresh and new for you people. If you have anything to add to these topics, please reply!
Title: Re: Battle tips
Post by: Re4ver on February 12, 2007, 11:23:05 am
I should take some notes, i havent played Machines for years now. Although you might fond yourself on the bad end of one of your own tactics. >: D
Title: Re: Battle tips
Post by: Deliverance on February 22, 2007, 10:21:22 am
I think resource denial is a valid strategy. Althought I haven't played Machines in probably close to 10 years, I have played many strategic RTS games online.

One thing I noticed when rediscovering machines is that you need to build something to farm resources, and you need units to carry them. This is basically similar to games like warcraft 3 or starcraft where harassing tactics (especially in wc3) are done on a professional level, wasting enemy resources by killing units and suffering few casualties, or attacking their resource gathering facilities directly and running away before a military presence arrives.

The reason I think this would work in machines is that there are a few fast moving units (the ones with spidery legs and the flying wasps) that would be able to go in, take out a mine and maybe some workers, then get out of there. Even an Eagle transport may work to do this. Preventing the opponent from gathering BMUs it stops them getting their high end costly weapons like the Ion Cannon and the powerful Nukes, but if you keep some defence towers at your own mines then you will have those and be at a huge advantage over your opponent.

The key to this is having a well laid-out base with adequate defence to hold off until your military units arrive to save you in case the enemy counter attacks one of your raids on their base (ie getting in fast and jacking a building or some of their worker units and then getting out of there, crippling their economy) or a mining outpost, and scouting the enemy base often is another staple to this strategy.

Also I find a balanced army generally worked for me, many knights templar and warlords supported by some reapers and air units and a gorilla or two and the enemy cannot counter it so easily by massing just one unit but I suppose this is kind of an obvious strategy :P
Title: Re: Battle tips
Post by: Sansari on February 22, 2007, 10:47:41 am
That seems like a good strategy... I want to try that out. :wink:
Title: Re: Battle tips
Post by: Sansari on March 21, 2007, 09:10:56 pm
PS: The full version hasn't got Quadruple Missile Sentinels, it has been replaced with Anti-air Sentinels
There were quadruple missile sentinels?!?!?! :-o :-o
Title: Re: Battle tips
Post by: Jabor on March 22, 2007, 03:48:42 am
There were quadruple missile sentinels?!?!?! :-o :-o

Yep. They got removed and replaced with AS's because thay made air units pointless for attacking the enemy base.

(http://img208.imageshack.us/img208/7739/signx3.gif)
Title: Re: Battle tips
Post by: Deliverance on March 22, 2007, 03:51:47 am
I remember something like this :/ In the demo or something, there was something very different about the missile turrets.
Title: Re: Battle tips
Post by: Judas on March 22, 2007, 05:02:31 pm
jup, they were fugly
Title: Re: Battle tips
Post by: Crushyerbones on March 25, 2007, 08:00:57 pm
WAIT A SECOND! I just got Ubuntu 2 weeks ago.... Can it run Machines?

If so, any tips on running it through WINE?
Title: Re: Battle tips
Post by: Pliskin on March 25, 2007, 10:52:52 pm
I use Ubuntu 6.10.
I tried it to start with Wine 0.9.33, but all i get is a black screen. :cry:
I don't tried it under cedega. Maybe it runs.
Title: Re: Battle tips
Post by: Jabor on March 26, 2007, 03:41:28 am
Windows emulators are notorious for having problems running older games.

Good luck.

(http://img208.imageshack.us/img208/7739/signx3.gif)
Title: Re: Battle tips
Post by: Sansari on March 26, 2007, 07:44:39 pm
My strat against 1 AI:

1. Tech up.
2. Nuke + Ion Cannon. Ground Sentinals + Pulse Defenders for defence, with Leviathans for the frickin Crusaders.
3. Once the Nuke + Ion Cannon are online, take out their pod (so they don't get Ions of their own). Use the Ion Cannon large clusters of machines (usually their strike force  :lol: ) and the nuke on their buildings, targeting the Smelters and Refineries first. Once that's done, you've pretty much won, if necessary you can use the Ion Cannon to take out the units that are a pain to kill (Judas Warlord, I'm looking at you), and perhaps a Nuke or two if they happen to build Levi's (Very rare in my games, but it has happened a couple times)
4. Send in a mop-up squad of Judas + Crusader + Assasin/Surgeon + Whatever to finish off
The problem with the destroying smelters thing (although it's a good strategy, I use it all the time) is the CPU's can still build units for some reason. Even with 0/0 BMU's, they slowly keep constructing guys. It is slow, though, and you can beat them much more easily.
I know this is a stupid question, but did you guys realize that you can ion next to a smelter, and you will destroy it? (ions do 450 damage, and nukes do 750). Also, did you know that if you do this to the seeding pod, all you need to destroy it is 1 ion cannon and 2 nukes? It's simple math, really.
Title: Re: Battle tips
Post by: Deliverance on March 26, 2007, 11:24:50 pm
That battle plan is pretty much exactly the same as mine against the computer :D

I generally don't nuke the smelters, though, I take out the troop making buildings and also their constructors get caught in the blast a lot of the time. Once the ion takes out their units and they can't build any more (even if they can build more it takes ages for them to make the building again) I can send my own squad in to clean up.
Title: Re: Battle tips
Post by: Sansari on March 26, 2007, 11:27:58 pm
I just ion on the side of the smelter... It's a one-hit kill if you do it right because the smelter has 453 health. The blast from the ion laser does 450 damage, and the wave does about 60 damage at max. So just fire an ion beam on the side of the smelter and it's gone. You don't have to waste a nuke for a long range attack.
Title: Re: Battle tips
Post by: Deliverance on March 26, 2007, 11:34:18 pm
Yeah I used the ions area effect damage well too, doing an ion attack in between two buildings can end up doing more damage that hitting one directly on, especially if you have a nuke or two to back it up.
Title: Re: Battle tips
Post by: Sansari on March 26, 2007, 11:37:49 pm
If you saw an enemy finished a nuke deep in their base, how would you destroy it? I would use 2 ion attacks.
Title: Re: Battle tips
Post by: Deliverance on March 26, 2007, 11:47:33 pm
Yeah I think the ion recharges faster than they can get a shot with the nuke off, but you'd have to be careful that you don't forget to fire a second time or that they don't repair it. I think troops are more reliable. You can sacrifice quite a few troops and still you are saving money in the long run because it would cost heaps to repair what a nuke can do.
Title: Re: Battle tips
Post by: Jabor on March 27, 2007, 03:28:31 am
If you saw an enemy finished a nuke deep in their base, how would you destroy it?

Nuke.

(http://img208.imageshack.us/img208/7739/signx3.gif)
Title: Re: Battle tips
Post by: Judas on March 27, 2007, 04:08:16 pm
Against AI
First: Get yourself a timer, set it to 5 minutes (360 seconds) that's the ammount of time you have
Second, move all your builders AWAY from your pod, put a simple builder in a garrison, and make all the others to their normal jobs, but all on the other side of your base
Third: Get a APC and fly in, or go on a all out assault
(If you don't have both, then you just wait and do nothing)
Fourth: Do not use the ion cannon yet, only use it when: The Enemy is attacking and your forces are away OR your forces have reached the nuke and are trying to kill it, and it's down to 20%, then you can finish it off(Ion does little damage IMO)
Fifth: Ask why you don't have a nuke, and why the AI has....for every second you need to think you need to hit your head against a wall.

Against Player:
1. Send in a few forces from the side, and some in the front
2. If that fails, quit and say that your PC crashed
Title: Re: Battle tips
Post by: Bionic21 on March 28, 2007, 04:37:19 pm
here's a tip...
I've noticed(can't confirm it myself, haven't played in awhile) that AI opponents don't build mines over BMU locations that they didn't locate themselves... if someone can confirm this, then a good strategy would be to locate all of the BMUs near an enemy base, causing them to be cut short on resources! I can't confirm this myself right now, but it may be something to look in to...
Title: Re: Battle tips
Post by: Judas on March 28, 2007, 06:37:28 pm
They only build at pre-defined locations. So it doesn't matter if you located it or not, they will still only build at certain locations
Title: Re: Battle tips
Post by: Slammer07 on May 21, 2007, 10:29:05 am
Har de har harr I've not played this in years, but I just made loads of those robots which shoot massive vortexes. You will probably know what robot this is  :roll: Since the CPU is so easy, I would just go into First person view of one of these vehicles and blast them to kingdom come. As soon as I die, I would throw in a whole army of them at the enemies along side a few  :gorilla:  :wink:


 :mrgreen:
Title: Re: Battle tips
Post by: Apex- on May 22, 2007, 09:05:30 pm
here's a tip...
I've noticed(can't confirm it myself, haven't played in awhile) that AI opponents don't build mines over BMU locations that they didn't locate themselves... if someone can confirm this, then a good strategy would be to locate all of the BMUs near an enemy base, causing them to be cut short on resources! I can't confirm this myself right now, but it may be something to look in to...
Very interesting... I think you're right, that'd make an interesting situation.
Title: Re: Battle tips
Post by: Sansari on August 22, 2007, 12:48:34 pm
Against Player:
1. Send in a few forces from the side, and some in the front
2. If that fails, quit and say that your PC crashed
Clever battle plan. :smilydude:
Title: Re: Battle tips
Post by: gorygoris on October 30, 2007, 01:06:36 pm
can anyone tell me their opinion on the judas warlords? i really like them but i dont think they have the firepower to create in mass quantities.
Title: Re: Battle tips
Post by: MyKill on November 09, 2007, 06:14:21 am
I like using knight templars in first person to take out small groups of attackers
Title: Re: Battle tips
Post by: MyKill on November 09, 2007, 06:18:04 am
Yeah, judas warlords aren't strong enough by themselves to stay alive for long
Title: Re: Battle tips
Post by: AgpK on November 21, 2007, 03:10:55 pm
In all battle levels, mantain you units concentred in one point, and not dispsere them NEVER.
Title: Re: Battle tips
Post by: mrhiggens on March 03, 2008, 01:01:34 pm
in regular skirmish battles if there are just you and another team, when you first start off build a light infantry and make some grunts and reapers and quickly send them over to attack the enemy constructors and civilian factory so they cannot build fighters and then just destroy their locators and building/pod for a quick and easy victory
Title: Re: Battle tips
Post by: hendy on March 24, 2008, 12:32:49 pm
but in some 4 player maps , you must take 2 opponents, then they will fight and you have time and time and you can build units
It quite fun watching the battle
Title: Re: Battle tips
Post by: QWERTYRULEZ on March 28, 2008, 05:54:49 pm
Make a massively powerful fefense, build a scavenger and then kill all the enemies before munching on their remains! Who needs mines?
Title: Re: Battle tips
Post by: mrhiggens on March 28, 2008, 10:16:09 pm
i dont think ive ever used the scavenger units
Title: Re: Battle tips
Post by: X-Lord on March 29, 2008, 04:42:51 am
I wouldn't win some campaigns without scavengers ! They're might as hell ! I can get a lot of resources from destroyed gorillas/knights/goliaths etc. And I can make the army when I don't have BMUs in mines anymore :evil: it's really helpful on the map where blues Georges are coming from north and some light units from northern east and the lanscape is gracko/volcanic :wink:
Title: Re: Battle tips
Post by: hendy on April 03, 2008, 10:22:58 am
yes
every time i played it, i couldn't attack, bacause the ress where not there  :wink:
Title: Re: Battle tips
Post by: asdam1 on April 21, 2008, 08:34:18 pm
Making the Enemy to spend Resources:

In the Skirmish Mode, the enemy always send 2 units stronger+ 3 intermediates + 2 weaks, when yours transports of Resource are attacked, even the point of the adversary shots.
A good tactics is search a valley, whose mountains are in the edge of the route of these transports,move 4 Reapers with Dual Laser+ 2 Constructors and make a rapid work: construct High Range Bateries(blue shot) bloking the route, in the time and local rigths (to that its no they go off against any enemy unit or building),locating the constructors behind of the bateries, to rapair its.So locating the Reapers in the High of the Mountains.

  When the bateries they go off the first transport, they will arrive reinforcements which will be EXPLODED(HAHAHAHA) :evil: for bateries in set with the Reapers.So the enemy will be sending units spend more an more resources!!! :jackson:

Bateries?
Title: Re: Battle tips
Post by: Kekxo on May 13, 2008, 12:17:39 pm
Making the Enemy to spend Resources:

In the Skirmish Mode, the enemy always send 2 units stronger+ 3 intermediates + 2 weaks, when yours transports of Resource are attacked, even the point of the adversary shots.
A good tactics is search a valley, whose mountains are in the edge of the route of these transports,move 4 Reapers with Dual Laser+ 2 Constructors and make a rapid work: construct High Range Bateries(blue shot) bloking the route, in the time and local rigths (to that its no they go off against any enemy unit or building),locating the constructors behind of the bateries, to rapair its.So locating the Reapers in the High of the Mountains.

  When the bateries they go off the first transport, they will arrive reinforcements which will be EXPLODED(HAHAHAHA) :evil: for bateries in set with the Reapers.So the enemy will be sending units spend more an more resources!!!

Bateries?

It is quite hard to follow the sentence structure of foxtrot. Too bad he is not here to explain it to us again. I think his basic tactic was setting a trap for the enemy. He planned to locate an enemy mine and then sending a troop of long-range aggressors there. These machines should be positioned on a higher location so that they can overview a large area and are protected from lower-range aggressors. Every transporter that arrives at there will be destroyed by your machines.

After a while the enemy will send some aggressors to find out what destroys its transporters, which will be destroyed as well from your troops. Doing so, foxtrot expects following advantages:

I think this is what was meant. The 'bateries' are, if i am not mistaken, additional turrets that should be built in order to assist the besieging Reapers.
Title: Re: Battle tips
Post by: asdam1 on May 15, 2008, 09:51:02 pm
It is quite hard to follow the sentence structure of foxtrot.
Hehe... Okay. I think I get it now.
Title: Re: Battle tips
Post by: Automatic on June 08, 2008, 01:31:10 pm
I have one for siege, Be red on fixed and do destroy pod :-P
Title: Re: Battle tips
Post by: Shadow hornet on June 12, 2008, 07:44:51 pm
I got to the very last level in the game without using scavengers a lot, and had no way to beat the last level without a little mod to the game.
Title: Re: Battle tips
Post by: killdog on July 02, 2008, 08:49:21 pm
there are some levels which are incredibly hard such as a level when u need to wait for reinforcements they are fun but hard i tell you what :-P i couldn't get to the last level couse the missions where very hard

gr33tz killdog
Title: Re: Battle tips
Post by: Naga on July 22, 2008, 04:17:01 pm
I've never used this against a human opponent, but against AI opponents it rocks:

Get a flying APC (the Eagle works best, bot the other will work just fine) and in it put a squad composed of four autocannon Wraith Reapers and one healing assassin warlord, setting all these units for low initiative.  When the enemy seems to be setting up for an attack, get in first person view in the APC and fly as fast as you can for the enemy base, remembering to avoid anti aircraft missile sites.  Park the APC right next to some lightly defended but still valuable buildings (I find that enemy mines and, to a limited extent, smelters, tend to be grouped together and not too well defended, so I like hitting them) and deploy the APC.  Because they are deployed so close to the target, the autocannon Reapers won't have a range disadvantage, and their superior firepower will allow them to take down the buildings faster.

The enemy will respond by sending some units that way.  The moment the enemy units get near you, run!  Get into the APC and haul *** out of there.  Because you had your units set for low initiative, they will run straight for the transport instead ot turning to engage.  If necessary, use the warlord for covering fire and repairs.

Using this strategy, not only do you destroy enemy valuables, but you also throw off their attack plans, giving you time to strengthen your defenses.

Hope this works for you!
Title: Re: Battle tips
Post by: Darvids0n on July 27, 2008, 12:25:06 am
I find that when you've got resources a-plenty, there's really only one strategy you need.

Rush. Rush with:
1) ~4-6 Light Infantry Factories making Wraith Reapers with plasma, then
2) ~4-6 Advanced Combat Facilities making Templar Knights with plasma, then
3) ~4-6 Airborne Unit Facilities making Wasps with plasma sting (or missile, if you're so inclined).

Win.