Machines: Wired for War

Machines => The Game => Topic started by: SinJul/3rdSin on July 21, 2012, 02:25:49 pm

Title: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 21, 2012, 02:25:49 pm
As the topic title says. You can find it in the attachment.
Title: Re: Machines + Building Stats (table)
Post by: ScrewTheSystem on July 21, 2012, 10:36:26 pm
As the topic title says. You can find it in the attachment.

I ♥ you for this.

 :squidly:
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 22, 2012, 07:06:07 am
No problem, I was interested in this for build orders anyway.

What I need would be build time and reloading time for all the machines. Maybe someone can capture in 60 frames per second and then take a look at the video and count the frames? I guess the game runs at 60 FPS. Then one would just have to convert the amount of Frames it took to build / reload to seconds.

I'd include it in the table and we could calculate the Damage per second for every machine.
Title: Re: Machines + Building Stats (table)
Post by: mb on July 22, 2012, 08:27:07 am
Capturing frames? All you need is stored in parmdata; eg. build time = hw_costs / build_rate
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 22, 2012, 08:51:04 am
Well, let's take the dual cannon Reaper for example. It would be 75 BMU cost / 75 Build rate. But I dunno how I could convert that to the total build time. I doubt it takes 1 minute to build a reaper, right?
Title: Re: Machines + Building Stats (table)
Post by: Game_user10 on July 22, 2012, 12:17:47 pm
Nice!
Title: Re: Machines + Building Stats (table)
Post by: mb on July 22, 2012, 01:39:08 pm
Yes it should be exactly one minute.

for level 1 grunt: 60 s * (35 cost /75 build rate) -> 28 s
for technican 60 s * (55/75) -> 44 s
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 22, 2012, 05:33:27 pm
Wow, you're right. I just timed building a dual plasma reaper. It took around 1m 03secs to finish. I never imagined the game being so slow.

Still somebody an idea for measuring the DPS aka reload time?
Title: Re: Machines + Building Stats (table)
Post by: X-Lord on July 22, 2012, 07:08:26 pm
parmdata -> WEAPONS

eg.
Quote
TYPE PULSE_RIFLE      // Used by pulse turret (twin) and overseers/commanders (single and twin)
DAMAGE 9            // average per second = 6
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 22, 2012, 07:09:45 pm
k, overlooked so much stuff from the parmdata lol

Gonna add it tomorrow.
Title: Re: Machines + Building Stats (table)
Post by: mb on July 22, 2012, 07:26:53 pm
Damage per second is simply: (damage / reload time) * burst, for one weapon mounting. For example:

Gorilla with multi_launcher7:
32/8 * 3 = 12 average dps
Gorilla has twin mounting of multi_launcher7 so total average damage per second would be 24 (+ damage from punch)

Reaper with autocannon:
3/2.5 * 6 = 7.2 average dps
for Wraith Reaper with twin autocannons it would be 7.2 * 2 = 14.4 average dps
Title: Re: Machines + Building Stats (table)
Post by: The Merciful on July 25, 2012, 06:23:40 am
Not sure if this is needed

 http://www.artofmagic.co.uk/machines/numbers_and_rules/AggressorsBandwidthHungry.htm
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 25, 2012, 09:46:11 am
Updated the table in the first post. Now includes DPS and build times. Build times could be off a bit as I calculated them using the build rate. When I measured it with my mobile phone it was 1m 3s for a dual weapon reaper and according to calculation it should be 1m.
Title: Re: Machines + Building Stats (table)
Post by: X-Lord on July 25, 2012, 07:54:49 pm
Did you start counting just after you clicked a machine to build or did you wait for a factory to start producing one?
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 25, 2012, 08:08:55 pm
When measuring with my mobile phone I pressed the timer button and the reaper button at the same time. So max. 1sec delay or so (and that's super maximum)
Title: Re: Machines + Building Stats (table)
Post by: X-Lord on July 26, 2012, 07:22:40 am
Nah, it sometimes takes a few seconds to start. Try again.
Title: Re: Machines + Building Stats (table)
Post by: SinJul/3rdSin on July 26, 2012, 12:09:40 pm
Machines, why you so inconsistent!
Title: Re: Machines + Building Stats (table)
Post by: Mahmoud on August 11, 2012, 03:14:23 pm
heh, assassin warlord's stopping power is up there with george's missiles :clint: