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Messages - Machines FTW

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Machines2 Ideas / Re: Summary of everything we have
« on: August 12, 2012, 05:34:47 pm »
1. Ok not sure why i needed to know lol

2. a teleporter is pretty much it that allows any machine of the same type to teleport anywhere a machine of that same family has gone

3. Yea this was my idea.

4. Well ok then

and a closing statement, like i said, it was just an idea... not a demand, so if it won't work thats fine.
-THX

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Machines2 Ideas / Re: Summary of everything we have
« on: August 11, 2012, 02:30:48 am »
thats why i said thats it doenst have to be in the game and it doesnt have to be exactly like this, it could just teleport them, and if that is to complicated still then it could be random and have a high cost i.e. Xbmus/machine
it could be like the cost of the machines^2x the number of machines = ???
i mean this is just an idea and doesnt have to happen but when i was playing machines yesterday, i wished the friggin' apcs would moce faster, yeas the eagle does go fast but it hold like 3 machines, and yeas the shark does hold alot buyt it moves like a slug. And im sure im not the only one who thinks like this.

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Machines2 Ideas / Re: Summary of everything we have
« on: August 05, 2012, 05:35:34 pm »
i had an idea for a building if this is where those ideas go V.V  but any way i was thinking of making a reverse time teleporter, i.e.  a reaper goes into the enemy base and dies but since that machine type has been there before, and machine of the same family i.e. any other reaper can teleport there with full functionality, and perhaps occasionaly the building could malfunction and destroy the machine or machines or it could make them invulnerable for a short period of time... this is just and idea and if it won't work out then i understand... but it would be an amasing idea for quick attacks and any kind of tactical insertion, and since this is such an advanced technology, this should be higher up if not the last research item on the tree, given that there is one... right? And since it is over powered, it shouldn't be in story line for the red team or whoever is "the good guys" but instead in the enemy team should have acces to it because almost all the missions in machines1 where all very one sided, but in skirmish it should be on whatever team unless like T.A. the units/buildins are all faction specific... i dunno but i think this would really spice machines up, and also, this building shouldn't be on any missions that NEED to have an APC to function correctly,like a mission where you have to fly in...but anyway, just a thought... can't wait for Machines 2!!   =)

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Development / Re: OpenMachines Ideas
« on: November 12, 2011, 09:22:03 pm »
I would be satisfied with another machines game...
My grandpa finaly got it to work normally(lil while ago, lagged like non other) and it renewd my ground pounding 18x nuke in one place spirit... another machines with the ability to customize own machines(e.g. choose a chasis and a weapon type) would be somthing id beeline for

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The Game / Re: How do you beat "The Controller" in the campain?
« on: October 23, 2011, 07:32:00 pm »
uhh its kinda hard wothout the trainer for 50k bmus
 :-P

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Screenshots / Re: Torpedo nuke
« on: October 23, 2011, 02:56:11 pm »
heheh 100 nukes on 1 target...hehehehe...thats really fun... i have to do that again...

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Introductions / Re: Hey there.
« on: October 23, 2011, 02:04:52 pm »
hmm....

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The Game / Re: Am I the only person here who does not like Gorillas?
« on: October 23, 2011, 02:01:21 pm »
it sorta depends on how you use it... for example, Mission 20, the corridors are grat for turning and suprising a squad of reapers and Judas Warlords and next thing u know... Boom! Ground pound followd by oblivion missles and they are all ruble... and besides if by som chance u have a Judas warlord survive, make a Judas Warlord(one of yours) follow him so once its taken back over to your side again, the gorilla will groud pound it again before the Judas Warlord knew what the crap just happened to him. :gorilla:

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The Game / Re: Wasps ... They're crap right?
« on: October 23, 2011, 01:54:39 pm »
and ye ai figured out what i needed to do...nothing... >_>
 :oops:

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The Game / Re: Wasps ... They're crap right?
« on: October 23, 2011, 01:51:04 pm »
ok...then on the topic of wasps, i love them because they have a good ROF and their missle(or plasma) makes up in power with speed.... :wasp:
Bee bombers on the other hand are really good, if u can get to the enemy before being blown out of the sky by a leviathin or Anti-Air battery. :oops: :beebomber:

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The Game / Re: Wasps ... They're crap right?
« on: October 23, 2011, 02:50:48 am »
uhhh... im new to this...can som1 plz tell me how to get a mchine type in the upper left hand corener of...uhh...."chat-box'?

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