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Topics - ScrewTheSystem

Pages: [1] 2
1
OffTopic/Fun / Some epic shit
« on: June 18, 2012, 01:43:44 pm »
http://www.youtube.com/watch?v=JzyASZYO9HA -> MechWarrior Online. Fack yeah.

Anyone else gonna play this and blast some 'Mechs with me? =D

 :squidly:

2
Hogay's Bar / All-out battle of the Eradicators
« on: May 26, 2012, 03:30:18 pm »
So, seeing as most of us (the most active members, anyways) are Eradicators now, I'd like to pit them (including me, of course) all out against each other to see who'd be the ultimate victor  :evil:

So...

Gentlemen... Start your... Eradicators  :evil:

Our mascot will be busy being a... mascot from the side:  :bunny:

 :squidly:

3
Site Ideas / Registrations are down?
« on: May 26, 2012, 10:39:55 am »
I found this guy on warez-bb - he uploaded Machines just a few days ago. He's the same that Dannian found (http://forums.wiredforwar.org/index.php?topic=3229.0).

He claims that this forum has closed down all new registrations?

Automatic - he says he tried playing online with you and it worked (which is strange, taking into account the above reason... I mean, he can't send any pm's or something?...)

 :squidly:

4
Support / Small error here...
« on: October 16, 2011, 03:40:30 pm »
So I have this guy on Facebook asking me if I can help him with this error. His system stops responding in the intro, it loads about 10% and stops. If he waits there's a white screen but he can still move his mouse. He's installed the necessary patches and downloaded the 'd3drm.dll' file...

Any help plsthx =D

Always have to help our fellow fans, do we ;)

 :squidly:

5
Events / Happi burtdaii Apex!!!
« on: August 29, 2011, 09:27:52 pm »
I mean, I don't know when, exactly, but I saw your name down there ^^

So, happy birthday to our dearest (and most feared ;)) moderator!!

Here, have a bunny :bunny:

Or two :bunny: :bunny:

Wanna have three? Hell, have five! We got plenty o'em! :bunny: :bunny: :bunny: :bunny: :bunny:

6
Sound / VOTS'S Radioshack
« on: August 12, 2011, 12:57:06 pm »
I BE SEIZING THIS THREAD, MOTHAFUCKAAA  :mrgreen:

Alright, first of all, keep in mind that this is the first time EVER that I'm trying something Techno-like.

Also, I know it sounds somewhat... empty, I mean, I know Techno-tracks tend to be rather filled with instruments and sounds.

This is just a demo-track, mind you!

Plz tell me how bad you think it is ;D

If you don't like it, I can either keep on trying, or join you guys with modelling =)

EDIT: couldn't get the file in the attachments, so I'm hosting it here:

http://www.mediafire.com/?6843fl05h4j40no.

7
Machines 2 Development / Machines Grow Plan
« on: August 05, 2011, 02:31:18 pm »
I... Don't know if this may be helpful in any way to you guys, and I know I probably posted this in the wrong thread (but heck), but here's an Excel-sheet documenting a... grow-plan of Machines, back when I was gathering ideas for my browser-game.

8
The Game / WFW Gamers
« on: April 22, 2011, 10:16:35 pm »
Wow... Can't believe it's been over a year since my last browser attempt...

For anyone (still) reading this: "My name is Benjamin Vangeel. I am a survivor living in the remains of WiredForWar. I am broadcasting on all AM frequencies. I will be at WFW-gamers everyday at mid-day, when the sun is highest in the sky. If you are out there... if anyone is out there... I can provide food, I can provide shelter, I can provide security. If there's anybody out there... anybody... please. You are not alone."

Some may recognize this quote as Robert Neville's (I am Legend). What my message is: head over to http://wfwgamers.proboards.com/. It's a community started by me and Druyii some few years ago, when I first had the idea of starting up the browser-game.

And yes, I know, it may not seem all too thriving at the moment, just wanted to let you guys know this...

By 'you guys', I'm probably only reaching X-lord, and, maybe Mahmoud and Franky2000, cause let's face it, they're really the only active members left here...

But that's about it =) The reason I started this topic is... I keep coming back to this place... Again and again...

I have also started working on my browser-based game again... Really only the basic steps. You'll see.

But that's really about it. Please visit (and register at) http://wfwgamers.proboards.com/ ;) We'll make something out of this...

9
The Game / Stumbled on this masterpiece - JEBALLI: READ THIS!
« on: April 21, 2011, 05:17:05 pm »
The 3D real-time strategy game Machines is set to launch this month. If you love 3D real-time strategy games; if you love sci-fi and big guns; if you love researching futuristic military applications; if you love commanding and conquering; if you love totally annihilating - if you just love being alive - then you are going to love Machines.


The story behind Machines begins in the year 2545. Mankind has launched a fleet of machine probes into space to colonize planets that are potentially habitable for humans. In regular contact with Earth, these probes establish bases on four distant planets and begin the long arduous task of developing the appropriate conditions for human life. But in the year 3297, the last World War breaks out on Earth and mankind is destroyed. The machines, left with out regular direction from home, revert to default software instructions that ensure that the machines will continue their work and begin to self-replicate. For years they continue to colonize planets and evolve as a race until, finally, they become self-aware. Free from the restraints of their obsolete programming, the machines only concern becomes the propagation of their race. As programmed by their human forefathers, the machines adhere to strict Darwinian principles, and begin their quest to triumph over the universe. As a matter of course, they go to war.

pic1 Machines is a multi-faceted real-time strategy game that offers an abundance of options and unique features to fans of the genre. The game features real-time polygonal environments with multiple camera perspectives including zenith, 1st and 3rd person command capabilities. This means that gamers can manage their machine race on a broad management scale as well as get inside individual units to shoot it out in battle or utilize the game's advanced espionage and sabotage attributes. The espionage and sabotage capabilities allow gamers to camouflage their machines, penetrate enemy encampments, actually enter enemy buildings, and wreak all kinds of havoc including directing enemy machines to attack each other, stealing enemy research, and making buildings self-destruct, among other dirty deeds.

Machines also features a comprehensive resource management aspect, 4-player Internet gameplay, over 50 different machines, over 25 different weapons, and deep strategy and action components. In essence, Machines is the strategy game that offers gamers the most control - and for real-time strategy games, control is the essential element of the genre. With the versatility of Machines, gamers can reach new and unexpected heights.

pic2 But what is it about the game that makes it so special? Truly Machines is a game whose sum is as great as the value of its parts. Machines seamlessly blends such diverse gameplay elements as free camera 3D 1st and 3rd person perspectives into an ergonomically realistic melange of such beauty and basic intuitiveness that gamers will wonder where they end and the game begins. It is this focus on gameplay that sets Machines apart from the rank and file of real-time strategy games and elevates it to a heretofore unseen plateau - that of a truly transcendent PC game.

pic3 Let us speak of Machines in these terms if we are to fully understand its metaphysical significance and justify our vaunted assertion. The duality of perception naturally indicates a bifurcated meaning for any observed object or event. It is therefore reasonable to assume that Machines will, under isolated subjective scrutiny, come to be judged empirically as either good or bad. Whichever judgment is accepted will exist as an antipode to its dualist opposite. The methodology we wish to apply affirms this supposition, while strongly averring that, due to the quality of the game, it will be judged as good by the far greater majority of those who undertake to make a judgment.

We believe this to be so because we believe in Machines (and we have played it).

pic5 However, it is the nature of transcendentalist philosophy to believe in the a priori existence of a spiritual reality, independent of empiricism, that is inherently unknowable or which can only be known through intuition. So let us throw away the conceit of our interest, let us rid ourselves of the bonds of our experiences. Let us assume that we have not played Machines. That we are to ascertain its significance through nothing more than intuition.

If one examines the factors that surround Machines, such as the feature list, the storyline, and the assurances from the developers - one can draw a very basic intuitive conclusion. However it is when one sees the obsessive focus of the QA testers, the intense concentration on the faces of the focus group test subjects, when one walks in on a Monday morning to find some freaks have been in the building playing Machines all weekend long - because they wanted to - that one taps into that immaterial essence, that hidden principle behind the walls of reason and perception - the thing you know is there but just can't explain - and then, right at that moment, you have justified your assertion that Machines has transcended. It is so fun that empirical judgments no longer apply.

pic6 The earth spins on axes while turning ellipses around the sun. The sun is on an arm in a rotating galaxy winding down towards the infinite density of a blackhole. Our galaxy clings effortlessly in a hanging supercluster of galaxies that attract and repel each other. The supercluster is suspended like a double helix out beyond the beyond. Further away, along the edges of the observable universe, there are more of them. Beyond that? Who knows?

And there you are, playing Machines on your PC, and you know what? You are part of it. In fact, you are it.

After that, there really isn't anything else to say.


Well, there isn't. I'm stunned. This is a beautiful artistic piece of text. Absolutely beautiful. Nicely done.

10
The Game / Machines browser-based game?
« on: October 02, 2009, 05:27:20 pm »
So you all know OGame, I take it? (http://www.Ogame.us)

How 'bout we create a similar one - Machines style?...

Yeah, I know, time-consuming - ain't a factor. If you wanna do something, you do it... At least I want to...

I'm suspecting OGame is PHP, linked to MySQL.

We don't at all have to make it as big as OGame, we'll see how it works out first...

I can speak HTML(duh, who can't), CSS, can get around pretty well with VB and Javascript.

Maybe it's a better idea if we use Silverlight? - more advanced version of Macromedia...

Any of you guys like to co-operate, you know where to find me.


And... Hellow again, by the way ;)

11
The Game / Experience?
« on: July 01, 2008, 06:59:39 pm »
While strolling through WikiPedia, I found this site: http://www.machinesthegame.co.uk/

Nothing too special(noo wait, it's about Machines... Off course it's special! :O), but somewhere in the 'tips' section, I found this: 'Combat experience actually improves the weapon accuracy of your troops. If you make the effort to withdraw damaged units from the front lines and have them repaired, you will find that they have a significant edge over newly-built rivals.'

Did anyone know that :?

12
Mods / More Colours
« on: January 11, 2008, 09:57:25 pm »
I don't know if this has happened already(but then again, it doesn't seem very hard to do) so why not go for it and propose it...

Has anyone been able to add more colours to choose from? Or does it require too much of work...?(Judas, please answer this :smilydude:)

 :squidly: :squidly:

13
OffTopic/Fun / Where the **** are y'all??
« on: January 05, 2008, 10:09:23 am »
Allright, first of all, I have no troubles if someone goes away. But what I can't stand, is that you guys leave without even telling us where or how?? I mean, the only ones who come online lately are me, M123, some new members, and I don't know Sloik's still here too... Could you guys please... PLEASE at least tell us where y'all going...? Otherwise, a dead forum has no apparent eason to exist, right...? :wink:

14
OffTopic/Fun / I am Legend
« on: December 29, 2007, 06:43:18 pm »
(note; if you have not seen I am Legend yet, go take a whizz, get a bag o'chips, sit back and relax and go to http://www.filmz.tv/list.php?filmid=7755.

The last man on Earth...
Is not alone...

So, how'd you like the movie? I thought it was great, a lot of people thought it sucked because of the ending(I didn't notice anything bad about it, though).

Highlights and awesome quotes:
Robert in the dark building, looking for his dog. Also, how the vampire reacted against that sunlight... Undescribable!

Robert dragging himself to his car(and gun) while the dogs where waiting at the (quickly) fading stream of sunlight... How my adrenile ran! xD

Fred? What the hell you doing out here?? WHAT THE... No! NO! NO! HOW THE HELL'D YOU GET OUT HERE? IF YOU'RE REAL, YOU BETTER TELL ME RIGHT NOW! IF YOU'RE REAL, YOU BETTER TELL ME RIGHT NOW!!
...
Damnit, Fred... DAMNIT!!

There is no God! THERE IS NO GOD!

God still loves us...
But do we still love him?

Nothing happened the way it was supposed to happen...

If you are out there... if anyone is out there... I can provide food, I can provide shelter, I can provide security. If there's anybody out there... anybody... please. You are not alone.

Good morning, Hank!

God didn't do this. We did...

Please say hello to me.
[sobbing]Please say hello to me.

- The world is quieter now. We just have to listen. If we listen, we can hear God's plan.
- God's plan.
- Yeah.
- All right, let me tell you about your "God's plan". Six billion people on Earth when the infection hit. KV had a ninety-percent kill rate, that's five point four billion people dead. Crashed and bled out. Dead. Less than one-percent immunity. That left twelve million healthy people, like you, me, and Ethan. The other five hundred and eighty-eight million turned into your dark seekers, and then they got hungry and they killed and fed on everybody. Everybody! Every... *single*... person that you or I has ever known is DEAD! DEAD!

I can fix this! I CAN SAFE YOU ALL!!

15
The Game / The Goliath
« on: August 23, 2007, 04:04:34 pm »
Alright. So one thing I've been wondering by myself; What, exactly, is the point of the Goliath...? I mean, as far as I know, it's created for seige-purposes, but... There ain't no walls in Machines! And sure, he's, like, big 'n strong 'n can destroy an enemy(or most) in one hit, but... If I wanted to pwnage, I'd pick a Knight Templar, who can also destroy (most) enemies in one hit, AND, this one CAN rotate it's torso, which is another disadvantage of it... Don't you think?

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