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Messages - mb

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1
Mods / Re: Models extracting tool
« on: September 14, 2012, 06:37:56 pm »

Nice.

Importing back to game requires *.lod files (also psf and arf, but they are stored in metafile mach1.met). As I remember there is bug in loading colors from .x files materials. Maybe its related with animatix agt format that was used as orginal source for tiles and some models.

2
Discs / Re: Machines Download System
« on: August 22, 2012, 08:24:24 pm »
It should be possible (http://forums.wiredforwar.org/index.php?topic=645.msg20917#msg20917). Try uncheck 'screen resolution lock' option.

3
Discs / Re: Machines Download System
« on: August 21, 2012, 11:53:26 pm »
vidcard.cap is additional file, it should be placed in root directory of Machines installation

Did you try with compatibility mode settings? There is an option: 'Run in 256 colors', maybe this will help.

4
Discs / Re: Machines Download System
« on: August 18, 2012, 06:44:10 pm »
I doubt it will work but you can try this patch http://www.artofmagic.co.uk/machines/tnt.htm

What is your Graphics Card?

5
Discs / Re: Machines Download System
« on: August 14, 2012, 08:15:29 pm »
Blurry? Can you change resolution in Machines options screen?

6
Discs / Re: Machines Download System
« on: August 13, 2012, 08:29:46 pm »
after selecting path click OK and then just press Enter key

7
Development / Re: The mapping Thread
« on: August 08, 2012, 01:20:45 pm »
Nice.

Orginal maps are very good. If you are planning to recreate orignal look of maps you can use metaex and psbex. With psbex you can extract models of tiles and with metaex you can obtain psf files where general map layout is stored.

You can save a lot of time by making first height maps of tiles. As an example the 'Central Dominance' is made from 144 tiles but only 19 of them are unique in shape. Also some of tiles are shared beetwen different maps.


8
The Game / Re: Machines + Building Stats (table)
« on: July 22, 2012, 07:26:53 pm »
Damage per second is simply: (damage / reload time) * burst, for one weapon mounting. For example:

Gorilla with multi_launcher7:
32/8 * 3 = 12 average dps
Gorilla has twin mounting of multi_launcher7 so total average damage per second would be 24 (+ damage from punch)

Reaper with autocannon:
3/2.5 * 6 = 7.2 average dps
for Wraith Reaper with twin autocannons it would be 7.2 * 2 = 14.4 average dps

9
The Game / Re: Machines + Building Stats (table)
« on: July 22, 2012, 01:39:08 pm »
Yes it should be exactly one minute.

for level 1 grunt: 60 s * (35 cost /75 build rate) -> 28 s
for technican 60 s * (55/75) -> 44 s

10
The Game / Re: Machines + Building Stats (table)
« on: July 22, 2012, 08:27:07 am »
Capturing frames? All you need is stored in parmdata; eg. build time = hw_costs / build_rate

11
Support / Re: Installation Problem..
« on: July 12, 2012, 12:14:12 pm »
Can you post full information from Windows Event Viewer about this APPCRASH.

Also, look at procedure to obtain useful procomon logfile http://forums.wiredforwar.org/index.php?topic=8279.msg32201#msg32201

12
Hogay's Bar / Re: All-out battle of the Eradicators
« on: June 08, 2012, 05:11:32 pm »
one wraith reaper is quite enough, even for bunch of eradicators :clint:

13
Support / Re: Problem with music on the original CD
« on: February 02, 2012, 08:52:12 pm »
Strange. This looks like the auto-mute function of sound card.

Did you start Machines as Administrator? Maybe it's refresh from registry key value with cd volume.

14
Support / Re: Problem with music on the original CD
« on: January 31, 2012, 09:34:42 pm »
What kind of soundcard and system do you have?

15
Mods / Re: Extracing tools
« on: January 15, 2012, 07:38:42 am »
I just simply can't :squidly:. It is nearly impossible to decompile it to orginal C++ source.

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