Recent Posts

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91
Development / Re: OpenMachines Ideas
« Last post by The Merciful on November 19, 2012, 10:08:00 pm »
Hurrah for Clay!
92
The Game / Re: Figthing Gorillas
« Last post by The Merciful on November 19, 2012, 09:50:54 pm »
I think I know what manga this is from..  :ddance:

:bunny:




93
Introductions / Re: aprove account please?
« Last post by The Merciful on November 19, 2012, 09:46:44 pm »
 :ddance: :ddance:

Hmm
94
The Game / Re: Figthing Gorillas
« Last post by SinJul/3rdSin on November 14, 2012, 01:47:55 pm »
moving backwards in first person mode makes rockets explode in front of you instead of hitting your unit. That way you mainly take armor dmg instead of HP dmg.

Personally I don't like FP mode to kill gorillas. I rather get a decent number of triple weapon knights and micro them properly to kill the gorilla without taking too much dmg. In missions with many gorillas commanders with healing can be useful to save BMUs to restore the HP if a unit got hit by the ground punch.
95
The Game / Figthing Gorillas
« Last post by wildh0rse on November 14, 2012, 11:52:30 am »
The AI likes to gang up on your gorillas with turret reapers and bolter grunts.  Amusingly, it's pretty effective because the grunts and reapers can spread out, forcing the george to turn repeatedly to deal with them.

Many have advocated a triple plasma or missile knight to take out enemy georges, circling and using your turret rotation feature to aim at them.  This is good because it again, forces the george to turn towards you and disables the effectiveness of the ground punch.  Its almost impossible to fire the rockets effectively at you when he's turning, as well.

I found a diferrent strategy that's almost foolproof, but takes advantage of a weakness of the george.

If you FP a triple plasma knight, and APPROACH the gorilla - this is key! - You can merely faace him, move backwards and just blast away at him.  There is, it seems, a 'safe zone' right outside the ground punch range.  Although backwards movement is slow, you STILL out run an goriila coming at you, and his rocket launchers don't seem to work at closer range.... very strange.  I found out today that if you are not in range for YOUR guns, and you are far enough outside that range, the gorilla nails the triple knight in one salvo.  Ideally you troll backwards, and when goerge is out of range just wait a quick second for the target hud to light up and continue backwards.  Fire at his rockets when he launches them, too.

I have found this to work like 90% of the time, the only caveat being DONT get too close or you'll get ground punched, and oh, the AI likes to pester you with grunts and reapers while you try this and they tear you apart.

Any thoughts?
96
Introductions / Re: Hello everyone!
« Last post by SinJul/3rdSin on November 12, 2012, 08:21:43 pm »
No problem. Just stay active on the forum, that's all you gotta do. :D
97
Introductions / Re: Hello everyone!
« Last post by HDL_CinC_Dragon on November 12, 2012, 07:18:40 pm »
Thanks for the greeting! I actually got my legit copy working! All i needed was the d3drm.dll and to run it in compatibility mode and I was good to go! I love the idea of Machines 2. Im terrible with blender though so I dont have anything to offer it >.< lol The most I'd be able to do is game testing and possibly some programming. We shall see!
98
News / Re: Download Section: Everything you need
« Last post by hendy on November 12, 2012, 05:38:01 am »
Just had to drop a quick thanks for the link for the 2nd CD, since sloiks upload was closed.
Internets down at my home, so the DLM is no option sadly ....
:D
Have a complete Game now :)
99
Introductions / Re: Hello everyone!
« Last post by SinJul/3rdSin on November 11, 2012, 07:50:56 pm »
Hey, welcome to the forum. Hope you'll have fun here.  If you got any problems running the game, just drop a post and we'll try to figure it out.

If you wanna talk check out the IRC channel on quakenet: #WiredForWar
100
Strategies / Re: need help passing campaign level - reclaimation of talonthia 8
« Last post by wildh0rse on November 11, 2012, 01:19:24 pm »
Follow Up: I tried your way insofar as 'abusing' FP mode for knights... it works, I am left with 3 wasps and a bunch of plasma reapers/knights so I have either choice, capture or destroy the mines and smelter.  I forgot that in this level you can CAPTURE the pod and turn the ion cannon on the enemy bwahahahah I love that!!!!!!!!!!!!!!!!!!!
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