Author Topic: Modeldata  (Read 833 times)

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Offline spazz

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« on: June 22, 2006, 06:45:31 pm »
I'd like to model some units in blender to import them into glest for a test.

But it would be much easier if I could get to know the concrete coordinates of polygons and vertices (points) of the unit's mesh.
Additionally the name of the used texture file would be a useful piece of information.

So.. I call to the modders: Where to get it or could you give it to me please?  :cowbell:

:D HOLY POLYgon!! :D

Offline Dr. Bidoof

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Re: Modeldata
« Reply #1 on: June 23, 2006, 08:34:36 am »
I think they are cyrpted away in files that we cannot decrypt. :bunny:
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