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Author Topic: Machines 2 Made in 5 EZ steps  (Read 9843 times)

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Offline randomperson1

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Re: Machines 2 Made in 5 EZ steps
« Reply #45 on: September 07, 2007, 03:52:49 pm »
And anyway, as long as stuff looks realistic (physics wise), the programming is good enough. Remember: we are not going to be using the NASA supercomputer to play the game, merely people's PC's.

Also, while on some programming related subject: will M2's programming take advantage of 64 bit chip architectures and multi-core processing/hyper threading. Or am I talking rubbish (as in more rubbish than normal). It's just that I have read on Wikipedia that dual core and quad core chips are a rip-off unless the software takes advantage of their capabilities. Or is this stuff based on OS support for that kind of thing?  :?  :squidly:

Offline ProjectX

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Re: Machines 2 Made in 5 EZ steps
« Reply #46 on: September 07, 2007, 04:16:35 pm »
Ya, I'm pretty sure duo- and quad- and what ever else is out there don;t do much unless the software tells it too. Or at least on pre-multi core OS' - Vista might have something implemented that helps...

We could take advantage of this stuff if anyone here knows how... but I don't know a thing about that :|
« Last Edit: September 07, 2007, 04:18:11 pm by ProjectX »

Offline randomperson1

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Re: Machines 2 Made in 5 EZ steps
« Reply #47 on: September 08, 2007, 08:11:00 am »
Neither do I, join the club. :-(

Offline 3DFreak

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Re: Machines 2 Made in 5 EZ steps
« Reply #48 on: September 09, 2007, 07:33:08 am »
The only programms that use multi core stuff are gaphic related ones. (3D, image/video/sound editing)
Not one game (as far as I know, but I may be wrong) uses multi core processors.
Maybe with the release of UT3, Crysis this will change.
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Offline randomperson1

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Re: Machines 2 Made in 5 EZ steps
« Reply #49 on: September 09, 2007, 05:03:23 pm »
UT3 is going to be incredible! I have seen the video thing and it looks amazing. Shame about the multi core thing. AMD and Intel make such a fuss about it but it doesn't actually change much unless the software supports it. A bit of a rip off.  :argh:

Offline Jabor

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Re: Machines 2 Made in 5 EZ steps
« Reply #50 on: September 09, 2007, 05:04:24 pm »
Actually, multi-core architecture makes general multi-tasking much more efficient. A program doesn't have to explicitly take advantage of multiple cores to get benefits from it.

I still have my original Machines disks and manual....

Offline ProjectX

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Re: Machines 2 Made in 5 EZ steps
« Reply #51 on: September 09, 2007, 05:05:20 pm »
Haha, ya. All products are like that :-P. But I guess they're designing and selling for the future

But the software needs to take advantage of it to reap its full potential/benefits. n'est-pas?
« Last Edit: September 09, 2007, 05:07:11 pm by ProjectX »

Offline Jabor

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Re: Machines 2 Made in 5 EZ steps
« Reply #52 on: September 09, 2007, 05:08:57 pm »
Agreed, but, for instance, online games already glean great performance increases from multi-cores, because while playing online your system is always multi-tasking (you are running a firewall, right?)

I still have my original Machines disks and manual....

Offline bien4500

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Re: Machines 2 Made in 5 EZ steps
« Reply #53 on: September 10, 2007, 08:27:30 am »
And anyway, as long as stuff looks realistic (physics wise), the programming is good enough. Remember: we are not going to be using the NASA supercomputer to play the game, merely people's PC's.

Also, while on some programming related subject: will M2's programming take advantage of 64 bit chip architectures and multi-core processing/hyper threading. Or am I talking rubbish (as in more rubbish than normal). It's just that I have read on Wikipedia that dual core and quad core chips are a rip-off unless the software takes advantage of their capabilities. Or is this stuff based on OS support for that kind of thing?  :?  :squidly:
Please make it compatible with 32 bit chips.
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Offline 3DFreak

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Re: Machines 2 Made in 5 EZ steps
« Reply #54 on: September 10, 2007, 10:48:13 am »
Please make it compatible with 32 bit chips.
It's going to take quite sa long time until programs/games aren't compatible with 32 bit processors. So don't worry. :-)
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Re: Machines 2 Made in 5 EZ steps
« Reply #55 on: September 11, 2007, 04:25:33 am »
Quote
Not one game (as far as I know, but I may be wrong) uses multi core processors.
Actually, there are a few: -SUPREME COMMANDER-,  STALKER, C&C3, Genesis Rising (with patch), Company of Heroes (with patch), and even Far Cry (with a patch. :P Far Cry also gets a small graphical boost with the 64-bit patch as well... Although those improvements can work on 32-bit as well, if you download the upgrades by themselves...)


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Offline 3DFreak

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Re: Machines 2 Made in 5 EZ steps
« Reply #56 on: September 11, 2007, 10:35:45 am »
Ok, I admit there are a few... :-P
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Ohh... And sory for my bad english. :-P

Offline randomperson1

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Re: Machines 2 Made in 5 EZ steps
« Reply #57 on: September 24, 2007, 07:45:19 pm »
Yeah, however you could just have a single core processor with hyper threading, or multi-threading, one of them.

I suppose that the performance boost would be better with the multi-core stuff.

Don't tell me everyone around here is also an expert in microprocessor architecture as well as 3D modelling, programming, Linux, 2D image manipulation, etc.?  :-o

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Re: Machines 2 Made in 5 EZ steps
« Reply #58 on: September 24, 2007, 08:05:37 pm »
I'm an expert in everything.

Not really....

Offline randomperson1

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Re: Machines 2 Made in 5 EZ steps
« Reply #59 on: September 24, 2007, 08:07:06 pm »
that was reassuring...