Author Topic: Machines 2: What kind of Game?  (Read 8293 times)

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Offline Chaine

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Re: Machines 2: What kind of Game?
« Reply #15 on: July 01, 2007, 03:53:11 pm »
Machines 2 should be RTS, but with the (truly) unique features from the previous game, mainly the cameras. The classic top-down, a ground camera and the first person view (Allowing you to attack enemies, use night/thermal vision or something).
I still have my original Machines box, CD-case, CD, manual and shortkey paper.

Offline randomperson1

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Re: Machines 2: What kind of Game?
« Reply #16 on: August 16, 2007, 07:44:48 pm »
'Chaine' is right, the game should be the same as the original (RTS + the camera angles, especially the first person one). O.K, it will be much harder than some dodgy flash game, but it will be a true sequel to the original. Machines 1 is awesome, the style of the game is the reason I like it, I think that not to stick with the original idea would ruin it. HOWEVER: I'm no programmer but I am pretty sure that creating a new (RTS) Machines game entirely from scratch will be pretty difficult. What you should do (in my opinion) is start with the original, upgrade the graphics (as in seriously upgrade it), make the AI more intelligent, add new units, buildings + possibly add new races and then finish it off by doing the stuff to finish the thing off, basically give it new menus, maps, movies etc. (and possibly a new, easier to use multiplayer system). To me that would be the best way to go about doing a Machines 2. Just make sure it plays the same as the first one. Also, make sure you really take advantage of the first person thing. Making it a bit like an RPG in the first handful of the single player missions could be a good idea, that would make it a RTS, RPG and FPS all rolled into one.

Now that I think about it, this could be pretty complicated. Even so, keeping it the same as the original in terms of style and type of game is the key to success. (I talk too much)

Offline Apex-

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Re: Machines 2: What kind of Game?
« Reply #17 on: August 17, 2007, 01:34:53 am »
Wow. That is the BEST first post I have ever seen.

I think you're right, though. We should start by including everything the original had, and then go on from there.

Offline Deliverance

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Re: Machines 2: What kind of Game?
« Reply #18 on: August 17, 2007, 03:09:33 am »
Quote
Wow. That is the BEST first post I have ever seen.

Disagree, it is still one big lump of characters that hurts to look at.

Quote
I think you're right, though. We should start by including everything the original had, and then go on from there.

Which is what we have been doing.
Quote from: AgpKReaper
Fungi of moisture seized it.

Offline randomperson1

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Re: Machines 2: What kind of Game?
« Reply #19 on: August 17, 2007, 05:26:16 am »
What have you done???? All I have seen so far was people talking about fonts. Have you done anything else???

Offline Jabor

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Re: Machines 2: What kind of Game?
« Reply #20 on: August 17, 2007, 07:36:57 am »
No.













































In all seriousness, we have someone working on an engine, but at this stage we're at the design phase, and we're trying to get everything hammered out so we don't have to call an emergency meeting halfway through the project to sort out something we could have easily done beforehand.

I still have my original Machines disks and manual....

Offline randomperson1

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Re: Machines 2: What kind of Game?
« Reply #21 on: August 17, 2007, 07:46:27 am »
Sounds good. I assume you are working on improving the original Machines engine. You will have to do a lot of testing for bugs however since Machines one has still got a lot allthough they are probably more from XP problems rather than the game itself.

Offline Jabor

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Re: Machines 2: What kind of Game?
« Reply #22 on: August 17, 2007, 07:53:31 am »
If you're referring to pathfinding issues, then no, that's all the original thing.

I believe we are actually building an engine from the ground up, so to speak, which gives us plenty of time to work out all of this stuff.

I still have my original Machines disks and manual....

Offline randomperson1

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Re: Machines 2: What kind of Game?
« Reply #23 on: August 17, 2007, 07:59:37 am »
Sounds better. What kind of OS is it going to work on, obviously XP is the main one, but will it work on Vista, Linux, Mac, and be backwards compatible with Win 9x

Offline Apex-

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Re: Machines 2: What kind of Game?
« Reply #24 on: August 17, 2007, 01:40:54 pm »
I don't think it needs to be compatible with Windows 9x, but that doesn't mean it wouldn't be nice if it was.

Offline randomperson1

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Re: Machines 2: What kind of Game?
« Reply #25 on: August 17, 2007, 02:12:45 pm »
I was just asking: which operating systems will it work on?

Offline Jabor

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Re: Machines 2: What kind of Game?
« Reply #26 on: August 17, 2007, 06:20:39 pm »
XP, probably Vista (even though it's bad) for future compatibility with better Windows builds, but I don't think Linux and Mac are really in the pipeline yet.

As for earlier versions of windows, we'll have to see. I hope it does, but it may be that we can't do what we want with the engine and still have it compatible with 9x.

I still have my original Machines disks and manual....

Offline Apex-

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Re: Machines 2: What kind of Game?
« Reply #27 on: August 18, 2007, 12:45:57 am »
I don't think Linux and Mac are really in the pipeline yet.

What do you mean by that?
Most of the web servers on the net (including this one) run on Linux.

It would be nice to choose an engine that has cross-platform compatibility.

Offline Jabor

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Re: Machines 2: What kind of Game?
« Reply #28 on: August 18, 2007, 02:25:49 am »
What I mean by that is "I think our guy is building it on a Windows system, ergo it will take a while to port to Linux and Mac that we won't be spending time on now."

I still have my original Machines disks and manual....

Offline Apex-

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Re: Machines 2: What kind of Game?
« Reply #29 on: August 18, 2007, 01:52:52 pm »
I don't think we should shove these systems aside, considering that they're both better than Windows.