Author Topic: Mixing machines and weapons.  (Read 734 times)

0 Members and 1 Guest are viewing this topic.

Offline X-Lord

  • Eradicator
  • *
  • Posts: 852
  • Karma: 40
  • Gender: Male
  • Modder
    • View Profile
Mixing machines and weapons.
« on: July 27, 2011, 05:31:05 pm »
There was a thread about that somewhere on this forum, but I just can't find it, so I decided to start a new one. Dannian asked me about mixing machines with other weapons than original. So, here is a little instruction for everybody :)

You can't produce machines with mixed weapons, but you can create them on the map. From the beginning or by adding them with a timer.

In the section 'Machines' of the *.scn files in the data folder you just have to add a new verse, for example:
Code: [Select]
AGGRESSOR 3 1 744.764 1245.59 -0.065 ASSASSIN LR_MULTI_LAUNCHER2_X2It means that on the coordinates of 744.764(X) 1245.59(Y) there will be a reaper with knight's weapons.

As far as timer is concerned you have to add verses in the actions and conditions sections, for example:
Code: [Select]
CONDITIONS
TIMER reinforcements1 100
TIMER reinforcements2 300
ENDCONDITIONS
ACTIONS
REINFORCEMENTS ON reinforcements1 RACE RED DISABLED
MACHINE CONSTRUCTOR 1 DOZER
MACHINE CONSTRUCTOR 1 DOZER
MACHINE AGGRESSOR 2 ASSASSIN L_PLASMA_RIFLE
MACHINE AGGRESSOR 2 ASSASSIN L_PULSE_RIFLE
MACHINE AGGRESSOR 3 GRUNT LR_HEAVY_BOLTER1_X2
MACHINE AGGRESSOR 3 GRUNT LR_HEAVY_BOLTER1_X2
POINT 297 1500
END
REINFORCEMENTS ON reinforcements2 RACE RED DISABLED
MACHINE AGGRESSOR 2 GRUNT L_FLAME_THROWER2
MACHINE AGGRESSOR 2 GRUNT L_FLAME_THROWER2
MACHINE AGGRESSOR 2 GRUNT L_FLAME_THROWER2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN L_PULSE_RIFLE_R_SUPERCHARGE_ADVANCED
POINT 297 1500
END
ENDACTIONS
And so on the coordinates of 297(X) and 1500(Y) there will appear some units after 100 and 300 seconds, among with a reaper with a commander's pulse rifle and a reaper with a commander's pulse rifle and a commander's healing weapon.

BUT you have to remember that you can't mix all weapons with every machine!

Hope I cleared it out, take care.

Offline The Merciful

  • The Bunny King
  • Eradicator
  • *
  • Posts: 851
  • Karma: -1
  • Gender: Male
    • View Profile
Re: Mixing machines and weapons.
« Reply #1 on: July 27, 2011, 05:38:25 pm »
Have you ever tried giving a machine the Virus weapon? If you look in Parmdata you can find Virus. Right now I am going to attempt to give it to a warlord. I hope my computer doesn't fail though.
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline X-Lord

  • Eradicator
  • *
  • Posts: 852
  • Karma: 40
  • Gender: Male
  • Modder
    • View Profile
Re: Mixing machines and weapons.
« Reply #2 on: July 27, 2011, 05:49:22 pm »
Yup, I tried it and it appeared to be... a light bolter... Life's a beach :smilydude:

Offline The Merciful

  • The Bunny King
  • Eradicator
  • *
  • Posts: 851
  • Karma: -1
  • Gender: Male
    • View Profile
Re: Mixing machines and weapons.
« Reply #3 on: July 27, 2011, 05:53:32 pm »
Damn! Did it do anything special?
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline X-Lord

  • Eradicator
  • *
  • Posts: 852
  • Karma: 40
  • Gender: Male
  • Modder
    • View Profile
Re: Mixing machines and weapons.
« Reply #4 on: July 27, 2011, 06:16:28 pm »
Nah... Maybe it was assigned automaticly, because it didn't recognise 'virus' as a weapon and had to replace the empty spot?

Offline The Merciful

  • The Bunny King
  • Eradicator
  • *
  • Posts: 851
  • Karma: -1
  • Gender: Male
    • View Profile
Re: Mixing machines and weapons.
« Reply #5 on: July 27, 2011, 06:23:49 pm »
1st results: Nuclear Grunts Results in utter failure. 

If that is so, then I will modify the joust skirmish and make "ninja" with DragonSlayer Blade and Dark Magic.

Previous results failed. The game would not load.

I found the previous threads that gloss over this subject. http://forums.wiredforwar.org/index.php?topic=1768.msg19726#msg19726
http://forums.wiredforwar.org/index.php?topic=649.msg8907#msg8907

« Last Edit: July 27, 2011, 07:07:26 pm by Dannian »
:bunny: :bunny:

I wouldn't pet the bunnies if I...