Author Topic: OpenMachines Development Areas  (Read 3442 times)

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Offline Automatic

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OpenMachines Development Areas
« on: September 07, 2011, 08:49:22 pm »
OPENMACHINES DEVELOPMENT AREAS

Some of you know we are working on a project called OpenMachines. It is a game powered by spring engine that is meant to renew the original game, Machines. You can check it out right now on the Develpoment Page. I upload the blog with progress every now and then. Although we are working on the game, we do not have a member for absolutely every area. These can be completed, however, we can surely use help from other experienced members. Here are the basics of who does what. Please note that Apex- is of course hosting wiredforwar.org and dev.wiredforwar.org.
_______________________________________________________________________________________________________________

GENERAL DEVELOPMENT

(There will not be too much C++ involved, except source code changes)
3D Modelling: Sansari, Dannian
Lua Scripting: Automatic, Mahmoud
C++: Sansari
Map Making: Sinjul/3rdSin


TEXTURING

(You will not be required to unwrap, but to texture the unwrapped image)
Unit Textures:
Map Textures:


AUDIO

Music: Synthonym
SFX: Synthonym

VOICES

Pod:
Units:

WEB DEVELOPMENT

Wiki 'Overseer': VictimofTheSystem
Website Hosting: Apex-
General Page Design: Apex-

OTHER MEDIA

Video Editing:
Image Editing: Druyii
Concept Art: Kameok
_______________________________________________________________________________________________________________


Thanks for reading, and make sure to post below if you want to apply for any of these jobs.
Currently, the most importance of the empty jobs is on Unit Textures.

Voices will be filled for each unit as people step up. We will be using old voices until we create new ones.

If I'm missing something, let me know. Thanks.



« Last Edit: September 08, 2012, 09:38:15 am by Automatic »

Offline Apex-

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Re: OpenMachines Development Areas
« Reply #1 on: September 07, 2011, 09:39:56 pm »
Oh snap I've been swiftly omitted from added to WebDev.  8-)

« Last Edit: September 07, 2011, 10:06:30 pm by Automatic »

Offline The Merciful

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Re: OpenMachines Development Areas
« Reply #2 on: September 07, 2011, 10:26:48 pm »
Oh snap I've been swiftly omitted from added to WebDev.  8-)



What do you mean? By the way, nice new board.  :wink:

« Last Edit: September 07, 2011, 10:28:41 pm by Automatic »
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline Automatic

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Re: OpenMachines Development Areas
« Reply #3 on: September 07, 2011, 10:28:28 pm »
Oh snap I've been swiftly omitted from added to WebDev.  8-)



What do you mean? By the way, nice new board.  :wink:

I didn't have him added in there, so I added him and then edited his post.

Offline The Merciful

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Re: OpenMachines Development Areas
« Reply #4 on: September 07, 2011, 10:44:57 pm »
I still don't really understand this but, um, yeah.  :wink:

So what is a WebDev?
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline Automatic

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Re: OpenMachines Development Areas
« Reply #5 on: September 07, 2011, 10:46:41 pm »
Basically a developer for webpages and the internets.

Offline The Merciful

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Re: OpenMachines Development Areas
« Reply #6 on: September 07, 2011, 10:51:53 pm »
I think I understand now.

Also, sorry for being slow, but what exactly goes in this board?
« Last Edit: September 07, 2011, 10:59:17 pm by Dannian »
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline Mahmoud

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Re: OpenMachines Development Areas
« Reply #7 on: September 07, 2011, 11:22:53 pm »
discussions regarding openmachines?
IRC join #wiredforwar
Development

Offline The Merciful

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Re: OpenMachines Development Areas
« Reply #8 on: September 08, 2011, 01:37:41 am »
Ah, cleared that up.
:bunny: :bunny:

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Offline Druyii

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Re: OpenMachines Development Areas
« Reply #9 on: September 08, 2011, 04:09:54 pm »
Is this a replacement for the other thread ooi?

Offline Automatic

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Re: OpenMachines Development Areas
« Reply #10 on: September 08, 2011, 07:34:37 pm »
Yup. That thread was originally supposed to be here, but it didn't exist yet.  :squidly:

Offline The Merciful

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Re: OpenMachines Development Areas
« Reply #11 on: September 08, 2011, 07:53:26 pm »
Is this a replacement for the other thread ooi?

More like a replacement for the Machines 2 board too.

Also, I will have much more time friday to work  :wink:
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline Automatic

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Re: OpenMachines Development Areas
« Reply #12 on: September 08, 2011, 08:05:37 pm »
Good to hear. I've still been working on unit scripts etc, btw.

Offline ScrewTheSystem

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Re: OpenMachines Development Areas
« Reply #13 on: September 08, 2011, 08:55:44 pm »
Military units on Wiki: completed.

BTW, Dannian, don't be jealous of Automatic's pretty green stars ;D

 :bunny:
Remember when being a Wrath Reaper was badass? Those were the days. . .

Offline Automatic

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Re: OpenMachines Development Areas
« Reply #14 on: September 08, 2011, 09:03:16 pm »
Make sure to back it up by saving a .txt or anything on your computer in case something happens to that wiki.