Author Topic: OpenMachines Ideas  (Read 11753 times)

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Offline Automatic

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Re: OpenMachines Ideas
« Reply #255 on: December 16, 2012, 11:58:37 am »
Actually, that's a pretty cool idea. Ever notice how the original civilian machines were only created to colonize? Perhaps you should have missions to defend the colonies or cities.

And with multiplayer, are you suggesting coop, or what? Didn't quite understand, but coop would be something interesting.

Offline kameok13

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Re: OpenMachines Ideas
« Reply #256 on: December 16, 2012, 02:50:34 pm »
Yeah, cooperation between players; unite and conquer/defend. One team attacks the city and the other defends it. Something like that.

Offline SinJul/3rdSin

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Re: OpenMachines Ideas
« Reply #257 on: December 25, 2012, 06:42:44 pm »
Overview of my current ideas:
-Automatic Map Sharing (Starcraft, Warcraft 3)
---> Download folder in Maps, Download folder in Music (Maps+BGM seperated in Maps/Music folder)
-Lobby with chat channels
-Up to 8 players total
-Observer/Spectator mode
-Replay saving
-Ability to watch replays with others together online
-Ingame time clock?
-Hotkeys for all buildings/units
-Upgrades for units
-Community sub forums for LANs/Tournaments etc.
-Build order calculator
-Improved hit collisions
-Easy to use map editor with changable stats for units/buildings
Map Creator and Game Balancer for Open Machines.

Offline kameok13

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Re: OpenMachines Ideas
« Reply #258 on: December 26, 2012, 03:14:18 pm »
Cool, we could make sketches of how the map editor would look like and stuff  :wink:

Offline SinJul/3rdSin

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Re: OpenMachines Ideas
« Reply #259 on: December 26, 2012, 04:22:47 pm »
I guess a map editor similiar to Starcraft or Warcraft 3 would be nice.  I dunno about the Starcraft 2 map editor, but I think it doesn't have a tileset restriction (e.g.: Ice tileset -> Can only use ice tileset terrain or doodads). It also has a trigger editor. So you can do stuff like: "10kill = Spawn unit "Jim Raynor for player red". That's how custom maps (Fun maps) for Starcraft work.

I only have experience with those 2 editors and a bit of C&C Red alert 1+2 map editor. But imo the C&C ones weren't as potent, cause you had to change variables and stuff in a text file (to change unit stats etc.) if I remember correctly.

I'll take some screen shots if it's necessary.
Map Creator and Game Balancer for Open Machines.

Offline kameok13

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Re: OpenMachines Ideas
« Reply #260 on: December 26, 2012, 09:37:54 pm »
Mmm. I don't know anything about stuff like that  :roll:, I'll just do sketches then  :-)

Offline The Merciful

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Re: OpenMachines Ideas
« Reply #261 on: December 27, 2012, 12:14:24 am »
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Offline SinJul/3rdSin

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Re: OpenMachines Ideas
« Reply #262 on: December 27, 2012, 12:56:32 pm »
yeah well, now that we seem to go back to SpringRTS engine and not an own engine, we will have to see what can be done by coding a new Map editor for SpringRTS. Probably will still be worse than the Starcraft Map Editor from 1998. :-(
Map Creator and Game Balancer for Open Machines.

Offline kameok13

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Re: OpenMachines Ideas
« Reply #263 on: December 27, 2012, 06:33:28 pm »
I didn't finish it yet, almost all the buildings and other structures are missing (ignore the colours, the "key" or reference is missing). Still, could this be possible? Can it be done with our current software and experience?

Offline Automatic

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Re: OpenMachines Ideas
« Reply #264 on: December 28, 2012, 02:57:12 pm »
Shouldn't be anything stopping it. What exactly are the objects supposed to be?

Offline kameok13

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Re: OpenMachines Ideas
« Reply #265 on: December 28, 2012, 09:42:23 pm »
Giant servers and storage structures=buildings

Offline Game_user10

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Re: OpenMachines Ideas
« Reply #266 on: December 28, 2012, 10:07:56 pm »
That'd be awesome.