Author Topic: Texture Mappings  (Read 760 times)

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Offline Mahmoud

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Texture Mappings
« on: October 08, 2011, 08:08:03 pm »
This topic is basically my way of transferring the original texture files of my models to automatic, because the internet was built to hate p2p :argh:
Although, anyone can use whatever I put here, if that anyone wants to try his/her (Har de har harr females playing machines? ya rite trololol) hand at making some OM textures.
« Last Edit: October 09, 2011, 03:38:29 pm by Automatic »
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Offline The Merciful

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Re: texture mappings
« Reply #1 on: October 08, 2011, 10:11:26 pm »
Do they need to be colored? Sorry, i'm a newbie  :wink:
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Offline Mahmoud

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Re: Texture Mappings
« Reply #2 on: October 13, 2011, 06:29:46 pm »
Yes, they do. However, I don't feel like it, and that is where the "texturer" is needed.
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Offline The Merciful

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Re: Texture Mappings
« Reply #3 on: October 15, 2011, 12:10:06 am »
I failed in making something that looks like the original's map. I might upload it for giggles.
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Offline Mahmoud

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Re: Texture Mappings
« Reply #4 on: October 15, 2011, 02:33:59 pm »
let's have it then
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Offline Karttibone

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Re: Texture Mappings
« Reply #5 on: December 04, 2011, 08:33:09 pm »
How do you know what goes where? I mean sure, I can color them, but I wouldn't want your model to look like a pile of ... cucumbers, just because I didn't know what object I was coloring.
Could you upload a indexed version, perhaps?

I'll probably try anyway...

PS: It's nice to be back  :clint:
Greez Karttibone

Offline Mahmoud

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Re: Texture Mappings
« Reply #6 on: December 09, 2011, 05:49:51 pm »
Nice to have you back. 8-)
I tried to index the warlord before, but I didn't finish, and it was hard to interpret without my mental key. If and when I remap the textures, I plan to upload an index or something to make it clear.
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