Author Topic: Extracing tools  (Read 3102 times)

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Offline X-Lord

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Re: Extracing tools
« Reply #15 on: December 18, 2011, 11:34:53 am »
Great job! I love people who share their's wisdom with fools, like me :) Now I have to find some time to try it myself. It'll be hard, but I'll provide you with some feedback asap.

greetings and good luck in your future plans for Machines ;)

Offline Automatic

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Re: Extracing tools
« Reply #16 on: December 19, 2011, 02:34:58 am »
Oh my.

Offline ScrewTheSystem

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Re: Extracing tools
« Reply #17 on: December 19, 2011, 05:15:07 pm »
Oh my.

... sweet, succulent spaghetti-God?

 :squidly: :squidly:
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Offline mb

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Re: Extracing tools
« Reply #18 on: January 09, 2012, 06:13:55 pm »
greetings and good luck in your future plans for Machines ;)

Unfortunately it was the whole plan: to provide method for creating new maps. I'm not planning anything more for Machines modding.

Offline Mahmoud

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Re: Extracing tools
« Reply #19 on: January 11, 2012, 11:29:56 pm »
Well as long as you're here, you might as well decompile the entire source.......Please?
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Offline mb

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Re: Extracing tools
« Reply #20 on: January 15, 2012, 07:38:42 am »
I just simply can't :squidly:. It is nearly impossible to decompile it to orginal C++ source.

Offline naums

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Re: Extracing tools
« Reply #21 on: January 15, 2012, 08:26:41 am »
uhm, but disassembly is possible, so if someone of you speaks Assembler ;)

Offline ScrewTheSystem

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Re: Extracing tools
« Reply #22 on: January 15, 2012, 12:07:21 pm »
uhm, but disassembly is possible, so if someone of you speaks Assembler ;)

Is disassembling possible if the program hasn't been written in an Assembly-language in the first place?

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Offline naums

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Re: Extracing tools
« Reply #23 on: January 15, 2012, 04:57:09 pm »
yes it is. Every machine-code command has its Assambler counterpart. So ... every Assembler command can be directly onverted into a machine code command and the other way round.

Offline Automatic

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Re: Extracing tools
« Reply #24 on: January 15, 2012, 11:50:47 pm »
You could always ask "TitanFind" on youtube for the sourcecode. He said he had it, but has not responded.

Offline naums

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Re: Extracing tools
« Reply #25 on: January 16, 2012, 01:24:00 pm »
I wonder what the devs did with the code anyway, cause after Acclaim's insolvency ... where did it go?

Offline ScrewTheSystem

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Re: Extracing tools
« Reply #26 on: January 17, 2012, 09:10:19 am »
I wonder what the devs did with the code anyway, cause after Acclaim's insolvency ... where did it go?

Not even the high and mighty Squidlord knows the answer to that... o0

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Offline naums

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Re: Extracing tools
« Reply #27 on: January 17, 2012, 03:20:55 pm »
I guess noone knows it. There are so many question I'd like to ask a guy from Acclaim. They had really great games: Turok, Machines, ReVolt, Shadow Man. But then there were the insolvency. I don't know how and why they could drive the company against the wall.

Offline ScrewTheSystem

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Re: Extracing tools
« Reply #28 on: January 17, 2012, 05:42:57 pm »
Yup, being underrated sucks...

Also, several factors included bad marketism, the inability to compete against the on their turn overrated Starcraft (which was also released back then) and... whatnot...

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Offline Automatic

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Re: Extracing tools
« Reply #29 on: January 17, 2012, 10:36:21 pm »
Well keep in mind that
1. Acclaim was only a publisher
2. Acclaim had been sued multiple times