Machines > Mods

Removing the Nuke and Ion Cannon

(1/2) > >>

franky200:
I can't figure it out, every time i try removing it from the tech tree the game crashes. Can anyone help?

Mahmoud:
You're trying to modify a file in a game that's not meant to be modified. You should probably either not do that, or replace them, not just remove them. put something like scout in there as a filler.

pchill05:
Best alternative is to limit the range. Nuke = 10000 make it 1000 and it is defensive only, same with ion cannon.

Game_user10:
You can do that?? Elaborate please.

pchill05:
Modiy the parmdata..

TYPE NUCLEAR_MISSILE
DAMAGE 1500.0
RANGE 10000 - Change to 1000 or less for defense only
SPEED 75
BURST 1 0.35
RELOAD_TIME 300
LAUNCH_OFFSET 2.71 0.0 0.0
RECOIL 0.0 0.15 0.2
EXTRAS 0.1 4.0 0.5 350.0 0.25 0.5 1.0 1.0 0.04 4.0 1.5 125 0.01 220 3.0
//shockWaveFromRadius shockWaveToRadius shockWaveDuration(for machine explosion)
//missileInitialFligtDistance    
//3flashAlphaTimes( t1, t2, t3)  flashAlpha (  alpha(0)=1, alpha(t1)=1, alpha(t2) = flashAlpha, alpha(t3) = 0 )
//mushroomUVSpeed   lightIntensity lightDuration/mushroomDuration lightRange
//nukewave fromRadius toRadius duration
TRAIL OFF
FLAME NOROTATE SCALING 1.0 1.5
END

save it, reload, replace the new with the old and voila the nuke is neutered.

Navigation

[0] Message Index

[#] Next page

Go to full version