Author Topic: Machines + Building Stats (table)  (Read 1288 times)

0 Members and 1 Guest are viewing this topic.

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Machines + Building Stats (table)
« on: July 21, 2012, 02:25:49 pm »
As the topic title says. You can find it in the attachment.
« Last Edit: July 25, 2012, 09:44:21 am by SinJul/3rdSin »
Map Creator and Game Balancer for Open Machines.

Offline ScrewTheSystem

  • WFW Employee
  • Eradicator
  • *
  • Posts: 828
  • Karma: 22
  • Gender: Male
  • Let us instigate the revolt, down with the system
    • View Profile
    • Warez-bb.org
Re: Machines + Building Stats (table)
« Reply #1 on: July 21, 2012, 10:36:26 pm »
As the topic title says. You can find it in the attachment.

I ♥ you for this.

 :squidly:
Remember when being a Wrath Reaper was badass? Those were the days. . .

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #2 on: July 22, 2012, 07:06:07 am »
No problem, I was interested in this for build orders anyway.

What I need would be build time and reloading time for all the machines. Maybe someone can capture in 60 frames per second and then take a look at the video and count the frames? I guess the game runs at 60 FPS. Then one would just have to convert the amount of Frames it took to build / reload to seconds.

I'd include it in the table and we could calculate the Damage per second for every machine.
Map Creator and Game Balancer for Open Machines.

Offline mb

  • Wraith Reaper
  • *
  • Posts: 30
  • Karma: 13
    • View Profile
Re: Machines + Building Stats (table)
« Reply #3 on: July 22, 2012, 08:27:07 am »
Capturing frames? All you need is stored in parmdata; eg. build time = hw_costs / build_rate

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #4 on: July 22, 2012, 08:51:04 am »
Well, let's take the dual cannon Reaper for example. It would be 75 BMU cost / 75 Build rate. But I dunno how I could convert that to the total build time. I doubt it takes 1 minute to build a reaper, right?
Map Creator and Game Balancer for Open Machines.

Offline Game_user10

  • =DG=Wraith
  • Knight
  • *
  • Posts: 81
  • Karma: -3
  • FEAR THE SCARAB!
    • View Profile
    • RuneScape - The World's No.1 Free MMORPG according to Guiness World Records
Re: Machines + Building Stats (table)
« Reply #5 on: July 22, 2012, 12:17:47 pm »
Nice!

Offline mb

  • Wraith Reaper
  • *
  • Posts: 30
  • Karma: 13
    • View Profile
Re: Machines + Building Stats (table)
« Reply #6 on: July 22, 2012, 01:39:08 pm »
Yes it should be exactly one minute.

for level 1 grunt: 60 s * (35 cost /75 build rate) -> 28 s
for technican 60 s * (55/75) -> 44 s

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #7 on: July 22, 2012, 05:33:27 pm »
Wow, you're right. I just timed building a dual plasma reaper. It took around 1m 03secs to finish. I never imagined the game being so slow.

Still somebody an idea for measuring the DPS aka reload time?
« Last Edit: July 22, 2012, 05:47:44 pm by SinJul/3rdSin »
Map Creator and Game Balancer for Open Machines.

Offline X-Lord

  • Eradicator
  • *
  • Posts: 852
  • Karma: 40
  • Gender: Male
  • Modder
    • View Profile
Re: Machines + Building Stats (table)
« Reply #8 on: July 22, 2012, 07:08:26 pm »
parmdata -> WEAPONS

eg.
Quote
TYPE PULSE_RIFLE      // Used by pulse turret (twin) and overseers/commanders (single and twin)
DAMAGE 9            // average per second = 6

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #9 on: July 22, 2012, 07:09:45 pm »
k, overlooked so much stuff from the parmdata lol

Gonna add it tomorrow.
Map Creator and Game Balancer for Open Machines.

Offline mb

  • Wraith Reaper
  • *
  • Posts: 30
  • Karma: 13
    • View Profile
Re: Machines + Building Stats (table)
« Reply #10 on: July 22, 2012, 07:26:53 pm »
Damage per second is simply: (damage / reload time) * burst, for one weapon mounting. For example:

Gorilla with multi_launcher7:
32/8 * 3 = 12 average dps
Gorilla has twin mounting of multi_launcher7 so total average damage per second would be 24 (+ damage from punch)

Reaper with autocannon:
3/2.5 * 6 = 7.2 average dps
for Wraith Reaper with twin autocannons it would be 7.2 * 2 = 14.4 average dps

Offline The Merciful

  • The Bunny King
  • Eradicator
  • *
  • Posts: 851
  • Karma: -1
  • Gender: Male
    • View Profile
:bunny: :bunny:

I wouldn't pet the bunnies if I...

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #12 on: July 25, 2012, 09:46:11 am »
Updated the table in the first post. Now includes DPS and build times. Build times could be off a bit as I calculated them using the build rate. When I measured it with my mobile phone it was 1m 3s for a dual weapon reaper and according to calculation it should be 1m.
Map Creator and Game Balancer for Open Machines.

Offline X-Lord

  • Eradicator
  • *
  • Posts: 852
  • Karma: 40
  • Gender: Male
  • Modder
    • View Profile
Re: Machines + Building Stats (table)
« Reply #13 on: July 25, 2012, 07:54:49 pm »
Did you start counting just after you clicked a machine to build or did you wait for a factory to start producing one?

Offline SinJul/3rdSin

  • (・ω・)
  • Knight Templar
  • *
  • Posts: 128
  • Karma: -8
  • Gender: Male
    • View Profile
Re: Machines + Building Stats (table)
« Reply #14 on: July 25, 2012, 08:08:55 pm »
When measuring with my mobile phone I pressed the timer button and the reaper button at the same time. So max. 1sec delay or so (and that's super maximum)
Map Creator and Game Balancer for Open Machines.