Author Topic: If Quake 2 was 2D  (Read 471 times)

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Offline antrad

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If Quake 2 was 2D
« on: October 13, 2012, 06:55:01 pm »
Hello guys. Game programming is my hobby and this is a little demonstration of my WIP engine and a tribute to id Software and Quake series. I hope you like it :)


Youtube Video : http://youtu.be/9k-N49P5N1I?hd=1
The video was recorded at 17 FPS, my PC couldn't do better. Low frame rate broke the physics.  :|


Quote








There are few secrets to be found, one of them has the Humble Indie Bundle 3 Steam key. I don't know if anyone activated it yet.

There is also a secret level. The game isn't properly tested, but I hope there will be no problems. It demo ain't much, but I am quite happy with it. The map and animation editors are locked until someone finds the Steam key. Then you will be able to make your own maps if you want. I will write a tutorial in a few days.


The core of the engine is/was the engine from the book Advanced 2D Game Development by J.S. Harbour.
I will be a bit rude and rename it to MUGEe because of all the changes I made:

- rewritten sound management
- texture management
- vector graphics
- new entity management
- basic collision handling and physics
- 2D skeletal animation
- 2D animation editor
- map editor
- generic joystick support
- simple GUI
- ...


System requirements:
- Windows XP, 7
- 2000 MHz processor
- 128 MB RAM
- 128 MB graphics card with shader model 2 support
- 40 MB free disc space


Download link:
http://www.mediafire.com/?g6un3tthm2d3dio
MD5: 4B29177042C5CC0F49FA66D39497129D


Please report bugs. Only one guy was willing to test it, but there should be no problems. I mean, there are some bugs left, but nothing serious.

Contact:
antonior.software@gmail.com
www.facebook.com/AntonioR.Software
www.youtube.com/user/antoniorsoftware

-----------------------------------------------------------------

I don't own any of the textures and sounds used to make this demo.

QUAKE II (C) 1997-2001 Id Software, Inc. All Rights Reserved. QUAKE, QUAKE II, the QII logo, the Id Software name and the Id logo are either registered trademarks or
trademarks of Id Software, Inc. in the United States and/or other countries.

Offline SinJul/3rdSin

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Re: If Quake 2 was 2D
« Reply #1 on: October 13, 2012, 07:20:41 pm »
Looks nice. wasn't there a quake 1 in 2D game in development? I think you could only play the first level and they stopped development of the game. Reminds me of that game.
Map Creator and Game Balancer for Open Machines.

Offline Game_user10

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Re: If Quake 2 was 2D
« Reply #2 on: October 14, 2012, 01:50:24 am »
Awesome.

Offline antrad

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Re: If Quake 2 was 2D
« Reply #3 on: October 14, 2012, 04:11:15 pm »
Thanks guys :) I only found some multiplayer 2D Quake 3-like game on Youtube, is that what you mean ?

In other news I messed up my Steam giveaway. It seems that if you open the game.exe with a text editor the Steam key and other codes are visible. I wasn't aware of this. The Steam key has been activated by cheating, sorry.

So, the unlocking code is "Wien" (capital of Austria). Press F12 for the console to show up and enter the code. You will now be able to use the map and animation editor, and open individual maps via the "custom game" option at the player selection screen. I will write a tutorial for those in a few days.


Offline SinJul/3rdSin

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Re: If Quake 2 was 2D
« Reply #4 on: October 15, 2012, 06:56:34 am »
Seems like there is a Quake 3 2D and a Doom 2D game. Dunno what I watched then.

Good job anyway.
Map Creator and Game Balancer for Open Machines.

Offline antrad

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Re: If Quake 2 was 2D
« Reply #5 on: October 27, 2012, 01:45:12 pm »
I've written a short tutorial for the map and animation editor. I probably forgot to write some stuff, but... it's not like anyone will need it anyway.

http://www.mediafire.com/?i6m51umadaq5v26

Also here are some codes/cheats you can use in the game:

Wien - unlocks the game
bullettime bullettime (see controls)
fly flying (see controls)
give all give all weapons, health, keys
notarget enemies wont attack you
noclip go trough walls (lasers and water still works)

Even though there are only 4 weapons in the main game, I've also coded rocket and grenade launcher, minigun, railgun and hyperblaster and ammo items. Textures were not updated (uses Serious Sam textures).